Life will always find a way out on its own. Under the different Chinese-style policies similar to clearing thought, even many things can indeed achieve very direct results, but it is always but in everything… Continue reading “China’s Defense of Underage Addicted to Games” basically solved”, but 65% of them turned to the short video platform (should Douyin shake?) to report the content.
According to the report, the addiction of Chinese National Defense Young People to games has “basically solved”, but 65% of them have transferred to the short video platform (should Douyin be shaken?)
With the publication of the “Regulations on the Protection of Minors on the Internet”, a regulation that limits short-term play to “1 hour per day” only on weekends and holidays, and has been around the anniversary since its implementation, current reports indicate that the relevant effects are indeed impressive Excellent – more than 70% of minors play games within 3 hours a week.
But there is always a but in everything, and this report reveals more than a “but”…
“The notice requires that the time for providing online game services to minors is very limited. Each online game company can only provide services to minors for one hour a day from 20:00 to 21:00 on Fridays, Saturdays, Sundays and legal holidays. At other times, online game services will not be provided to minors in any form”
Let’s talk about the good parts first. In order to achieve strict time-limited control measures, the policy of minors addicted to online games currently requires a real name registration and login mechanism, and game services should not be provided in any form for users who are not registered and log in with their real names.
According to the statistical results revealed in the “2022 Progress Report on the Protection of Minors in China’s Game Industry” released by the Game Executive Committee of the Music and Digital Association of China and the China Game Industry Research Institute in conjunction with Gamma Data. China is under the umbrella of anti-addiction system of game companies with more than 90% coverage and more than 85% parental monitoring games (amazing!). In addition to the fact that more than 70% of minors spend less than 3 hours a week playing games, it is also noted that almost 30% of minors have reduced the cost of value-added game services.
The result of the analysis is that the problem of underage game addiction has been “basically solved” and “the total game time and usage data of underage children has been greatly reduced.”
After talking about the good performance of the anti-addictive effect, this material also reveals a few mysteries. For example, according to the system analysis, more than 35% of parents of underage game users “allow their children to register accounts with their own identity” – hey, is this finger tapping spaces for them see clearly? I don’t know how it got caught, or is it just to scare people? The report also pointed out that around 65% of minors switched to the “short video platform” after the game deadline of the “Regulations on the Protection of Minors on the Internet”.
So, it is similar to the position discussed at the beginning of this article. Although the power of the country can indeed make the system have a very high attention rate, the problem of really enjoying “games” has been solved to a large extent. But life will eventually find a way – so far there seems to be a huge move to short film platforms like Douyin? As for whether these roads will be supported again or hindered by new regulations?
It can only be said that since the clearance can be carried out, I personally think that since the report clearly stated, such as Douyin and other short video platforms (and those 35% of parents ~ eh), it is recommended start early Prepare accordingly…
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