Because it is the people who are sick, not the earth

game name: flood plain
Genre name: strategy simulation
release date: 2022.11.16
revision version: 1.0.2

developer: Vile Monarch
service: Plaion, Ravenscourt
platform: PC
play: PC

Related Links: Metacritic page / open critic page

Nuclear warfare, zombie viruses, alien invasions and even fungal infections. Countless entertainment content draws a future where everything collapses based on scenarios as diverse as their types. Most of these stand out with imaginations that seem unlikely to come true, but Polish game developer ‘Bile Monarch’ is a little different. It shows the destruction that began with what is often called ‘climate change’, which we have been hearing blaring on our ears since childhood.

As the game’s title suggests, ‘Flood’ is set in a future Earth where sea levels are rising due to climate change and most of our habitats have sunk beneath the sea After a phenomenon called ‘the event’ occurs in the game, it is a setting where the surviving human race continue their lives as a ‘tribal’ unit for survival.

In this game, players lead a tribe that has survived ‘the event’ and aims to establish a sustainable standard of living. The first and most important mission along the way is to find and explore a power station that is still working (or has space for it), where you will struggle to survive day after day.

▲ Choose one of the four loads and proceed. Same as general simulation grammar

Like any game dealing with the post-apocalypse, this game also requires you to explore the resources around you and manage the resources you have collected for immediate survival properly. Rubbish that is washed up on the water’s edge is used as a basic building material, and food resources must be taken care of to keep the members of the tribe from hunger and thirst. In addition, it is very important to discover and study the remains of a lost civilization in order to develop new technologies.

Compared to other post-apocalyptic background games, the player in this game is the leader of an organization. In ‘Floodland’, most survival decisions are left to the player. It can be a tribe that does not come and go with people outside the camp and has the principle of living well among ourselves, or it is possible to join more people and grow the territory . Of course, the player must bear the consequences of his choices.

The basic structure of the game is not much different from other simulation games. In a situation where technology has not been developed, they collect rubbish around them and collect berries from trees to satisfy their hunger. When garbage is collected to a certain extent, tents are built for people to rest, and then camps are expanded by building fishing grounds or garbage sorting stations to ensure more stable food resources.

▲ However, the dark atmosphere against the background of the destroyed world is attractive.

However, the fruit on the trees is limited, and the rubbish that is washed up on the shore will eventually run out. The game continues to emphasize the tribe’s main goal of ‘finding a power plant’ from the start, encouraging them to lead a nomadic life as they gradually expand their areas of exploration.

At this time, what catches the player’s ankle is the image of the earth destroyed by the flood, which is also a key element of the game. The map changes every time you play the game, but it’s hard to find a place that isn’t full of water. In order to overcome these environmental factors and move further, technological development is emphasized significantly.

It has a pretty interesting theme and gameplay, but there are a lot of things missing. If you manage to survive for about 50 days from the beginning, you will have reached the point where you have secured all the useful resources around you, but it is one of the most unfortunate parts that the interest in the game decreases greatly after this point. . The problem is that this is usually due to an irrationally generated map.

▲ You can’t go without a ship… What if you don’t have the technology or resources to build a port?

For example, if your starting point is surrounded by deep water, you’ll need to build a port and a ship to transport your shippers to explore further. However, if you don’t have enough legacy and resources at your starting point, you won’t have any tech points, and you won’t have enough resources to craft sub-tech trees until you develop your port. If you wait blindly for these resources to be collected, food and drinking water will emerge, and eventually everyone will face the end of starvation without being able to escape the island.

You could call it a realistic simulation, but the frustration that players have to endure is higher than expected. With resource depletion wreaking havoc on players and tribes around the clock, the road ahead is very slow. Situations like this continue to make the player feel victimized, and when they finally decide that there is nothing they can do about the current situation without urgency, the player’s only option is to start over.

▲ In addition to basic survival problems, problems between people will emerge.

Apart from these problems, it was confirmed that ‘Lifdir’, as well as developing skills for survival, also provides a tree which establishes rules among tribal members in quite detail. Depending on your choices, you may end up living with other members of the tribe who have different personalities, so it’s up to the player to try and make sure everyone can live an unhappy life together. It is also a piece that makes it easy to notice that what the game shows and does is not the earth destroyed by climate change, but the ‘humans’ who live in it.

However, as in all human affairs, in a situation where even simple food, clothing and shelter have not been resolved, enacting regulations and laws sounds like a story from a distant land. As in the case above, the ‘Flood’ structure, where the process of acquiring points necessary for technological development is limited, increases the importance of collecting activities in the basic stage, and naturally, it takes a lot of time to reach the stage of talking about harmony and coexistence of tribal people

The deadly events that happen in between also make it hard to see the second half of the game, like diseases that are just as terrifying as resource depletion. Whether through tainted fish or simply brought together by other tribes, once an epidemic begins to circulate, resources and manpower are used at an alarming rate. Of course, these emergency situations lead to other choices, and they are also examples of how difficult it is to lead people in a situation where the social system has collapsed.

▲ The clean UI is easy to see right away

▲ There are many options that affect the play after the result.

Looking at the gameplay itself, ‘Floodland’ seems to be a good choice for gamers who like post-apocalyptic world views and want to get into a survival simulation. This is because the UI which includes unique graphics is relatively comfortable to look at roughly, and the tutorial is also well equipped so that you can immerse yourself in the game without much difficulty.

Of course, depending on the structure of the map, there may be a situation where the surrounding resources are pointlessly depleted at a certain period, and there is a possibility that humanity will be exhausted before even thinking about a better life . However, the organized tech composition, differences between factions, and various options during survival seem to guarantee a certain level of playtime for those who like it.

‘Floodland’ tells the story of humans coming together to survive in a flooded land with unique graphics. Although the somewhat clumsy Korean translation is still noticeable, I expect that it will fulfill its role as a time-killing simulation with a fairly high level of immersion once the various bugs and problems caused by the survivor AI solved to some extent.

▲ There are parts that have not been translated or mistranslations are obvious, but

▲ If you like it, it’s not a bad job to start with simulation.

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