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CEO Park Seong-cheol, “Unreal Engine 5 will lead the true metaverse”

Epic Games will host ‘Unreal Summit Online 2022’, a conference to share various Unreal Engine application technologies and knowledge from the 27th to the 30th. This summit, which is released online for free, starts with a common topic for each day, and covers all areas where Unreal Engine is used, such as games, movies, television and animation, architecture and cars, and various information such as knowing- how useful functions will be revealed.

Before the Unreal Summit, Epic Games Korea CEO Park Seong-cheol said, “I’ve been watching since the release of Unreal Engine 2.5 and 3, but lately it’s become hard to distinguish whether it’s a real picture or not.” n rendering with Unreal. Engine.” he remembered

He also talked about the metaverse, which has been a hot topic lately. Currently, while ‘Metaverse’ is being used in various ways such as advanced versions of existing SNS, virtual reality world, 3D media, games, and entertainment, CEO Park Seong-cheol points out the prerequisites for Metaverse as ‘transcendent beyond reality’ and ‘individuality’ It should be possible to create and participate at any time.” It is not just a space implemented in 3D, but a function as a platform and content that goes beyond reality where many things must happen at the same time live as reality, and anyone can create or freely enjoy content and participate in economic activities.

CEO Park Seong-cheol, who chose Fortnite as one of these examples, emphasized that Epic Games has been supporting and building the necessary things for the ‘Metaverse’ since before Fortnite. Unreal Engine, used only by some developers, was open sourced for free seven years ago, and after acquiring several companies that provided useful features for creating assets and sharing content, such as Quixel MegaScan, Reality Capture, and Sketchfab, it ‘to be used for free or more than before available at an affordable price. In particular, the profit sharing ratio was adjusted from the 3:7 structure, established as the industry norm, to 12:88 so that developers can secure more revenue than before, reducing the barriers to content creation.

▲ Not only Fortnite, one of the examples of Metaverse, but also

▲ It has acquired several companies to distribute features for free, and improved the profit sharing ratio in a developer-friendly manner.

“The fundamentals of Metaverse are the same as the real world, but it is a transcendent space where every individual can lead freely,” CEO Park Seong-cheol, which provides the environment, reportedly said.

Meanwhile, before opening this Unreal Summit, Nick Penwarden, Vice President of Engineering at Epic Games, explained the upcoming Unreal Engine 5 update through a special video. In version 5.1, which is scheduled to be released at the end of this year, Nanite and Lumen, which are representative features of Unreal Engine 5, will be improved so that they can be used not only in games but also in different fields. It has not yet been revealed whether it will be supported in the mobile environment, but he added that it is very helpful in the development of Unreal Engine as there is a lot of feedback regarding the production of high-end mobile games in Korea, including Korean Epic Games.

The Afreal Summit will be held online from the 27th to the 30th, and various lectures related to various industries such as games and movies are being prepared.