Director Gu Beom-seok of EVR Studio, who participated in the immersion competition section of the 79th Venice Film Festival, attends the festival and poses. Photo = EVR Studio
“I am pleased that the interest in Parasite VR has led to the XR film ‘Poet’s Room'”
EVR Studio (CEOs Jaehwan Kim, Yonggi Yoon) was officially invited to the 79th Venice International Film Festival in the immersion competition section. The official invitation ‘The Bard’s Room’ received great sympathy throughout the event.
Although he did not receive any awards, he received sympathy for the aesthetic beauty of Hangeul and the sentences of Yun Dong-ju’s poetry. GameTalk found out about the site’s excitement and response through an interview with Gu Beom-seok, director of EVR Studio, who was on site at the Venice Film Festival.
■ “Aesthetic beauty and sympathy for the sentences of Yun Dong-ju’s poetry”
Q. What is the reaction of the scene to ‘Stafell y Bard’ felt on the site?
Site of the public screening of the film ‘Poet’s Room’ at the 79th Venice Film Festival. Photo = EVR Studio
A. During the festival period, the audience display was by order, so it had a place and system for a pleasant display with a fairly organized feel. Those responsible for the process on site also had a high understanding of the content. All in all, it felt like a festival. Although most of the lines that appeared in ‘Poet’s Room’ were from Yun Dong-ju’s poems, he sympathized with Hangeul’s aesthetic beauty and sentences.
Q. What is the point that the film XR (augmented reality) about the life of the poet Yun Dong-ju has gained sympathy in the world?
A. ‘Poet’s Room’ is an XR film that tells the story of the life and poetry of Yun Dong-ju, a poet who was active during the Japanese colonial period. It is a work to commemorate the noble sacrifice of Yun Dong-ju, who ended his life in a tragic death, by using a dream setting to fulfill his unfulfilled wish of ‘the country’s independence’.
It was a story based on poetry. Therefore, there was concern that it would not be easy to convey the content due to the language barrier. However, on the contrary, the visual language and production techniques of VR (virtual reality) expressed in dreams gained sympathy. The reason I got a lot of sympathy was that the natural way to tell a story was to have a different experience to the current media, which were presented simply through video and text in a fixed frame.
Access to the red carpet for the 79th Venice Film Festival Immersion Competition. Photo = EVR Studio
■ “Even though EVR Studio didn’t win, I feel like my global status is rising”
Q. EVR Studio is growing in global stature. Unfortunately we didn’t win, but what does it mean?
A. It would have been better if I won the prize, but I still won a lot. The experience of communicating with other creators in the field by participating as a competing film in a global film festival was valuable. It was a significant event that took place offline for the first time in two years due to COVID-19. Various creators from all over the world competed for good works. It was a fun place where I learned how to communicate and inform the public about what needs to be done, as well as doing good things.
Director Gu Beom-seok at the Venice Film Festival public screening site. Photo = EVR Studio
■ “Recognizing the production of XR content in the future global market”
Q. EVR Studio has an unrivaled position by strengthening collaboration in the field of entertainment such as ‘Parasite VR’ and ‘Poet’s Room’.
A. Over the past 7 years, we have been producing quite a few XR creations and producing meaningful results. However, he paid little attention to the publication of the work in particular. Through this opportunity, we intend to continuously produce and participate in XR content that is recognized in a more global market.
Q. What is EVE Studio’s strength in the augmented reality (XR) genre?
Director Koo Beom-seok of EVR Studio has a meeting at the public screening site. Photo = EVR Studio
A. The various modes of expression of the attractive genre of augmented reality are not limited to VR, which is seen by wearing a simple HMD. I think it’s a genre that includes the current media art field. We’ll see you again through various creations that take advantage of real-time graphics and various expression methods that don’t depend on hardware.
Park Myung-ki, reporter at GameTalk’s Hankyung.com