EA Sports FC 24, the highly-anticipated game, has finally hit the market and we have the sales figures to analyze. Gamesindustry.biz’s Christopher Dring sheds light on the physical launch of the game in the UK, revealing that while it was a significant release, it fell short of the magnitude seen with FIFA 23.
According to Dring, EA Sports FC 24 secured the second-largest physical launch of the year in the UK, surpassing Hogwarts Legacy but lagging behind The Legend of Zelda: Tears of the Realm. However, when compared to its predecessor FIFA 23, the physical launch experienced a decline of 30% in sales. The only exception to this slump was the Nintendo Switch, which saw a surge in launch sales.
This dip in sales can be attributed to various factors, including the shifting consumer behavior towards digital game purchases. With each passing year, more and more gamers are gravitating towards acquiring digital copies rather than physical box sets. Consequently, this trend inevitably affects the physical sales figures.
In a world where digital dominance is on the rise, it is imperative for game developers and publishers to adapt their strategies accordingly. Despite facing a decline in physical sales, EA Sports FC 24 still managed to make a noteworthy impact in the gaming market. As the industry continues to evolve, it will be fascinating to observe how both digital and physical sales shape the future of gaming.
Now that EA Sports FC 24 has been fully announced and launched on PC and consoles, we’ve had a look at the game’s sales. Over in the UK, Gamesindustry.biz’s Christopher Dring shared a bunch of information about the physical launch of the game, which is a big launch but not as big as FIFA 23.
Dring notes that EA Sports FC 24 had the second-biggest physical launch of the year in the UK, seeing the title trail The Legend of Zelda: Tears of the Realm but ahead of Hogwarts Legacy. In terms of comparisons with FIFA 23 a year ago , the physical launch is said to be Launch sales were down 30%, with only Nintendo Switch launch sales increasing.
As for why, sales are generally lower, and the ongoing changes in the way people buy games are no doubt relevant here too, as more and more people gravitate towards digital copies of games over physical box sets every year.
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