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Epic Games Reveals Major Breakthroughs in 2022 Digital Creation Ecosystem

SEOUL – (Korea Newswire) February 20, 2023 – Epic Games (CEO Tim Sweeney), a world-class game developer and provider of everything for Unreal Engine, Store, and digital creation ecosystem, presents its 2022 achievements on for digital creation Dam published ‘Combined Real Time: Interactive 3D Status’ on the 20th.

Epic Games said that we could see the digital world and the real world converge in a new and exciting way in 2022, and it was predicted that the virtual world and interactive 3D content would expand further in the future.

Epic Games announced that the number of Monthly Active Users (MAU) for Unreal Engine increased by an average of 23% year over year worldwide. The greatest growth was seen in North America, with an increase of around 40%, followed by Asia, with an increase of 30%. The high usage rate of Unreal Engine 5, released in April 2022, was also evident, with 73% of all users using version 5.

Throughout 2022, Unreal Engine has made great strides in every major industry using real-time technology.

First of all, in the game field, more than 50% of the next generation games announced so far are developed with Unreal Engine, and around 80 of the most anticipated releases in 2023 are produced in based on Unreal Engine. In addition, it was announced that many famous games that will be released soon are produced with Unreal Engine 5. △ New Tomb Raider △ The Witcher Remake and the next installment of The Witcher franchise △ Kingdom Hearts 4 △ Tekken 8 △ Layers of Fear △ Silent Hill 2 Remake, etc. relevant Meanwhile, as the first step to support the development of integrated cross-play last year, Epic Games also released a new tool called ‘Epic Online Service’ which’ n build a cross-play environment between free PC shops. This makes it easier for developers to connect players between the Epic Games store and the Steam PC store.

The growth of Unreal Engine in film and television is also evident. Virtual production has gone from a niche market to a mainstream market over the past decade. In 2022, Unreal Engine was used in 153 projects, a whopping 44% increase from last year, and has been used in more than 500 film and television projects to date. Works using Unreal Engine’s innovative ‘In-Camera VFX (ICVFX)’ technology include △’House of Dragon’, which won the Best Drama Award in the Golden Globe TV category and is famous for being a precursor to ‘Game of Thrones’ △Netflix drama ‘1899’ △CBS ‘Star Trek: Strange New World’ etc. Unreal Engine continues to be used in the entire field of VFX (special visual effects) as well as pre-visualization, and applied works include the popular Amazon Prime drama ‘The Lord of the Rings: The Ring of Power’ △ Marvel’s ‘ Doctor Strange: Chaotic Multiverse’ and ‘Black Panther: Wakanda Forever’ △ Apple TV+ ‘For All Mankind’ △ Warner Bros.’s ‘Black Adam’ and ‘Stargirl’.

Unreal Engine also showed growth in animation. Animated short films produced with Unreal Engine have been submitted to more than 30 animation festivals worldwide, among which ‘Little Bird’ and ‘Mole Story’ were nominated for an Emmy Award and an Annie Award , in that order he did. Meanwhile, Unreal Engine was used in works such as ‘Love, Death + Robot: Something Buried in an Arcade Hall’ and ‘Super Giant Robot Brothers’ by Netflix.

The adoption of real-time technology is also increasing in the field of architecture. In 2022 alone, 40 of America’s largest architectural firms adopted Twinmotion, a fast and easy visualization tool. Meanwhile, Epic Games began providing free access to Twinmotion to Autodesk Revit subscribers through a collaboration with Autodesk last year, and Unreal Engine’s UK partner ‘One Plan’ will provide free access to all Games locations Olympic and Paralympic Paris 2024. Also selected as a company to produce a digital twin for Korea.

The automotive industry has also greatly increased the use of real-time technology. Currently, the top 3 automakers in each region use Unreal Engine: GM, Ford, and Tesla in North America; BMW, Volkswagen Group, and Ferrari in Europe; and Hyundai, Toyota, and Nissan in Asia Pacific. The number of cars using Unreal Engine human machine interfaces (HMIs) increased by 250% last year, including Rivian’s electric SUV R1S, Lotus’ electric SUV Eletre, and the new Ford Mustang. The trend of using Unreal Engine in the car industry is expected to continue in 2023, and Sony Honda Mobility announced the installation of the best-in-class HMI entertainment system based on Unreal Engine while unveiling an electric car appilla that is currently being developed meal

Interactive 3D technology is widely used in broadcasting, live events and fashion. In 2022, there were a number of live events and broadcasts that provided unique experiences using game engine technology △ Interactive VR concert of British alternative rock band ‘Bastill’ ‘Give Me the Future Experience’ △ US Fox Sports Broadcasting Corporation completed a virtual-studio production in based on ‘Fox NFL Sunday’ created by applying △ There is the ’56th Super Bowl’ and ‘2022 NBA All-Star Game’ that excited sports fans with graphic overlays. In addition, CBS News used the power of Unreal Engine to demonstrate various effects while reporting on the US midterm elections. Examples of fashion design and virtual social experience include the release of ‘Human Park’, which allows customization of avatars created using Unreal Engine and the metahuman framework, and the launch of ‘HUMXN’, a real-time avatar generation environment and marketplace.

Last year, Epic Games supported creators by building an ecosystem that connected powerful creation tools. Epic Games’ long-term vision is to provide creators with everything they need to create the virtual worlds of the future in an interconnected hub of applications, platforms and markets. The Epic ecosystem includes not only Unreal Engine, but also △Twinmotion △Quixel Megascan △Metahuman △ Capture Reality △SkatchFab △ArtStation △Fortnite △ Unreal Engine Market.

There were also many notable achievements across the Epic ecosystem. To date, the number of digital humans created through Metahuman, a platform that allows you to create very high quality digital humans in just a few minutes, has reached 2.6 million. Last year, 406,000 new metahuman users were installed, and metahuman plugins were installed 68,000 times in Unreal Engine. This rapid increase in the number of metahuman users is also related to industry forecasts. According to the publication of Immergen Research last year, the global digital human avatar market is expected to reach $ 527.58 billion in 2030, This is 52 times higher than the $10.03 billion in 2020.

Twinmotion, which is having a huge impact on the architecture industry, was adopted in a wider range of fields beyond architecture last year, from automobiles to product design to fashion. Twinmotion’s core user base grew by 21% last year, and Twinmotion’s first installs totaled 342,000. About 40 million assets were also downloaded from the Quixel Megascan library, and in particular, the average MAU of the Quixel Megascans increased by 61% compared to the previous year. In addition, the Unreal Engine Marketplace has grown significantly, with content increasing by 42% in 2022, and new sellers increasing by a third.

Meanwhile, Epic Games is developing features like pixel streaming and supporting container-based technologies like Windows and Linux to position itself as a leader in the cloud ecosystem. Starting in 2022, Unreal Engine can be deployed on cloud hosting solutions such as Amazon Web Services (AWS), Microsoft Azure, and Google Cloud, allowing users to use hosted virtual machines while working on projects. Twinmotion also showed that users are using cloud technology in 2022 alone, with users exporting more than 100,000 presentations through the Twinmotion cloud.

Park Seong-cheol, CEO of Epic Games Korea, said, “Unreal Engine, which has grown rapidly in various industries around the world last year, will be more adopted for creating virtual worlds and interactive 3D content and will expand further in the future.” We plan to provide more opportunities this year so you can enjoy more creative freedom, so please pay attention.”

Real-Time Synthesis: For more information on interactive 3D states, visit the Unreal Engine website.

Introduction to Unreal Engine

Epic Games’ Unreal Engine is the world’s most open and advanced real-time 3D engine. Creators of games, architecture, film and television, broadcast and live events, animation, automotive and transportation, simulations and more use Unreal Engine to create cutting-edge content, interactive experiences and immersive virtual worlds. You can follow @UnrealEngine and download Unreal Engine for free from the official website.

About Epic Games

Epic Games was founded in 1991 by CEO Tim Sweeney, and is headquartered in Cary, North Carolina, USA, with over 50 offices worldwide. Epic is a leader in interactive entertainment and provides 3D engine technology. Epic not only serves Fortnite, one of the biggest games in the world, but also provides more than 600 million accounts and 4.7 billion friend connections through Fortnite, Fall Guys, Rocket League and the Epic Games Store . In addition, Epic is the developer of Unreal Engine, and Unreal Engine is used in industries such as film, television, architecture, automotive, manufacturing and simulation as well as the production of world-class games. Epic provides an all-digital ecosystem for developers and creators to develop, distribute and operate a variety of content, including games, through Unreal Engine, the Epic Games Store, and Epic Online Services.

Unreal Engine homepage: http://www.unrealengine.com/en

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