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Final Fantasy 14 will be featured in “Shikujiri-sensei” Naoki Yoshida will appear and talk about the mess at that time | Gogo Tsushin

Final Fantasy 14 will be featured in “Shikujiri-sensei” Naoki Yoshida will appear and talk about the mess at that time.

“Neobus !! Shikujiri-sensei, Don’t be like me,” which was broadcast from 0:50 on April 2, 2022, was broadcast, and “FINAL FANTASY 14” was featured in it.

“FINAL FANTASY 14” is a numbering but online game. It was like a successor to the so-called “FINAL FANTASY 11”. A popular game that continues to be serviced.

However, immediately after the service started, it was a terrible deki, the chocobo was written as “horse bird”, the map was almost copied, and there was nothing to do other than raising the level, the mouse on the menu screen was jerky, there was no item ordering function, It’s hard because I released it with a feeling of close-out firing such as few bosses.
Yoichi Wada, who was the representative at that time, announced an apology, and “FINAL FANTASY 14” was re-partitioned as free monthly service.

・ Naoki Yoshida talks about mischief

Naoki Yoshida is another person who produced the early “FINAL FANTASY 14”. The producer is now leaving the company and making games at GungHo. “FINAL FANTASY 14” before repartitioning and so-called “FINAL FANTASY 14” after repartitioning are treated as different things, and “FINAL FANTASY 14” started safely in August 2013.

It became a very popular game thanks to the production and direction of Naoki Yoshida, but he described the difficulties at that time in the program as follows.
“At the time of the release of” FINAL FANTASY XIV “, it was written that 2channel was a kusoge once every 10 years, such as” stress builds up “,” doesn’t move at all “, and” response is bad “.”

・ As a result of pursuing graphics …

Why did the early “FINAL FANTASY 14” fail in the first place? It was a successful experience in the past. It is said that it is the result of continuing development with the idea that it should be done the same as before because it has been successful.
The belief is that FINAL FANTASY = graphics were beautiful. As a result, the goal has become “Let’s make a beautiful and realistic online game like never before”. However, when the pursuit of the ultimate graphic spreads within the company, he is too obsessed with “pictures”. However, “FINAL FANTASY 14” is an online game. If 300 or 400 people gather in one place, the machine specs will be insufficient and it will not work. Not only that, the vases (barrels) placed in the city have eaten as much processing as one person. Due to this load, we set a limit that only 30 people can be displayed on one screen. Actually, in the world of “FINAL FANTASY 14”, thousands and tens of thousands of people should have gathered at the same time, but only 30 people are displayed at the same time.

Naoki Yoshida said, “This kind of successful experience (graphics) will upset the priority.” He added as a lesson, “As a result of doing without adding and subtracting, the game will not work at all.”

The larger the scale, the more the division of labor, and the more difficult it is to understand the specialty of the next job. Whether it can be solved by a programmer or by a graphic is not the same site, so they both say “do something there”.

・ Let’s release it for the time being

The decision made by the company here was to release it anyway and respond with an update. However, even though it was released, it was a storm of criticism from all over the world. The most common criticism was “I have nothing to do”.
It took a year and a half to make one boss, and finally it became an online game with no strong enemies.

・ 15 seconds to open the door

Not only that, but due to the heavy processing of the game, there was a symptom that it took 15 seconds to open the door. This is not a heavy door in a castle, but an ordinary door.

・ Successful experiences slow down greed for “challenge” and “research”
Naoki Yoshida said, “A successful experience that is too strong slows down the greed for” challenge “and” research. ” Why change when it was successful? If you change it and make a mistake, you will be held responsible.

As a result, “FINAL FANTASY 14” has a huge loss of development costs, a crisis of FF brand collapse, and the president has announced an apology.

・ Repartition from the beginning

“FINAL FANTASY 14” is not an update, but decided to remake it from scratch. In addition, Naoki Yoshida will be the conductor, and “FINAL FANTASY 14” will be released safely in 2013. It is still a popular online game.

The program only talked about it so far, but the latter half will be broadcast exclusively on Abema.

From software

FINAL FANTASY 14 event

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