‘Final Fantasy 16’ from Producer Naoki Yoshida

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Sony Interactive Entertainment (SIE) released the latest information on ‘Final Fantasy 16 (hereinafter referred to as ‘Papan 16’) through the official PlayStation blog on the 22nd.

The latest game in the Final Fantasy (FF) series, ‘Papan 16’ is an action RPG set in a medieval fantasy that is being developed by Producer Naoki Yoshida of the 3rd Development Headquarters of Square Enix under the baton. Since it was first released in September 2020, people, world view, game play, and release date information have been introduced one after another through screenshots and trailer videos. The information that was newly released today was decorated in the form of a question-and-answer format asking producer Naoki Yoshida, who was in charge of the project, about the details of Chapter 16.

Producer Naoki Yoshida said that the core of the FF series lies in the deep story and gameplay, cutting-edge graphics and sound, and ‘Chocobo and Mogri’. Regardless, the director at the time introduced that creating the best game that could be made was the guideline when creating a new work.

What was most important to PD Naoki Yoshida when making Episode 16 was to convey the feeling that he was playing a leading role, as if he was the main character in the movie and led the story. He expressed his confidence that he was able to realize his dream into reality through the cutting-edge game design and modern technology applied to FF16.

▲ Final Fantasy 16 ‘Noki Yoshida’ producer

The impressions at the time when Naoki Yoshida PD took on the role of producer of ‘Papan 16’ were also introduced. He recalled that when he was invited to become a producer of FF16, he initially put it on hold, saying he would think about it further because only Final Fantasy 14 was too much, but the fact that he and his department, the 3rd Development Headquarters, were entrusted with the next FF series was an honor in itself. In the end, he took on the role of producer, and selected a small number of key members to make sure that the production of the new work did not affect Final Fantasy 14 and worked on the production of Chapter 16. Over the years, he moved the production team gradually and carefully He explained that he was able to form a team of

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Currently, the development team of Pad 16 is led by four core developers, including producer Naoki Yoshida, director Hiroshi Takai, and two developers. The concept of the game and the world, the main themes and plans to pursue, and the storyline were decided, and additional members were expanded. After that, the battle system, graphics, and test process were added to gradually complete the development of the full scale. He added that the most important thing in this process was ‘Let’s not affect the development of Final Fantasy XIV!’

▲ “It was most important not to be neglected on the rupture 14 due to the work on the rupture 16”

When asked if there was any difference between an online MMORPG that spans many years of story creation and multiple expansion packs and an independent standalone title, he replied, “If there was a double-track, the only difference was that it had to be retrieved much faster.” He had experience working on several games before FF 16, and the story of the expansion pack of Final Fantasy 14 has a volume comparable to that of a standalone RPG or higher, so there was no difficulty with the FF 16 story.

With just one year left until the official release as previously announced, it seems that most of the play builds up to the ending of PG 16 have been completed. Producer Naoki Yoshida explained that in the future, we will have to record a lot of voices in multiple languages, play tests to adjust the difficulty, edit cutscenes, and go through the whole debug process.

When asked what his favorite FF series summoned beast is, Naoki Yoshida, PD, answered ‘Bahamut’. It has the powerful power to destroy the entire planet, of course, because it is a being that causes great things whenever it appears. Bahamut will also play a very important role in the story of Papan 16. He said that in addition to Bahamut, there will be a number of very cool summons in PG 16.

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▲ Yoshi P’s favorite summon is ‘Bahamut’

▲ “Various summons are expected to appear in Wave 16”

In addition, questions were asked about the PlayStation 5, the platform on which Par 16 is scheduled to be released. Producer Naoki Yoshida explained that ‘Papan 16’ is able to implement much richer graphics than the previous series through PS5’s improved performance, and the biggest advantage lies in ‘very fast loading time’. In Pad 16, players will be able to switch between story cutscenes and real-time combat with no loading times. He said that thanks to the performance of the PS5, users will be able to experience the thrill of riding a roller coaster in PG 16.

As Yoshida PD introduced, the development of ‘Papan 16’ is already in the final stage. The latest game in the Final Fantasy series, which celebrated its 35th anniversary this year, and the new game ‘Papan 16’, where you can fully enjoy the hardware performance of the PS5, is scheduled to be officially released in the summer of 2023.

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