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Free-action Blade & Soul 2 that surpasses the limits of preview technology

‘Blade & Soul 2’ was born as a sequel and more than a sequel, surpassing the technical limits that were thought to be impossible in MMORPGs. The stylish action and battle of Blade & Soul 2, an attractive story, and a beautiful world, which could not be experienced in existing MMORPGs, plan to establish a new standard in the market.

Gorgeous ‘free action’ and ‘battle’, the pinnacle of MMORPG

Blade & Soul 2 completes the unique combat sensibility and action like the identity of Blade & Soul IP by providing a new action experience that was thought to be possible in the MMO realm. The battle of Blade & Soul 2, which will transform around the keyword of ‘freedom’ along with enhanced action, tries to present the direction of innovation in MMORPG battles again.

[프리뷰]  Free action that transcends technical limits 'Blade & Soul 2'

Blade & Soul 2 provides a new experience in which users can combine martial arts as desired and use various skill combinations depending on the battle situation and purpose. You can block or dodge enemy attacks with your eyes, and you can engage in detailed battles such as using martial arts linkages. Battles using all visible terrain and features such as the sky and cliffs are also possible. You can feel the pleasure of matching the combination of the connection and effect of the martial arts action suitable for each class battle style, and even the interface to manipulate. There is no standardized battle in which monsters repeat the same action pattern or memorize them. It is planned to increase the tension of the battle by changing the behavior of the monsters in various ways according to the user’s actions.

[프리뷰]  Free action that transcends technical limits 'Blade & Soul 2'

Blade & Soul 2’s new ‘Blade & Soul’ system made the stylish action even more intense. The Blade & Soul system is a system that breathes ‘soul’ into the weapon you are using, and it is a system that embodies an oriental fantasy where the soul is loaded into a powerful weapon. Soul is expressed visually, providing users with the visual pleasure of action. Users can enjoy the fun of attacking while fighting an effective battle by combining the optimal soul according to the given conditions and play style.

‘Gyeonggong’ given a new meaning, a three-dimensional ‘world’ to explore through it

In Blade & Soul 2, the meaning of ‘light work’ in the original was given anew. Running or flying is not just a means of transportation, it is connected to gameplay, providing a new experience. You can dodge other people’s attacks with the light attack, or you can attack the enemy with the light attack. You can also discover legends hidden in the world that you reached by climbing high mountains and jumping on water.

In addition to the light work existing in the original work, the variety of light work was increased by adding new maneuvers such as sliding and drifting. If you use these lights, the area you thought was the background becomes a new reachable space, where you can discover new stories you never imagined or encounter new hunting grounds and bosses.

[프리뷰]  Free action that transcends technical limits 'Blade & Soul 2'

Blade & Soul 2 achieved a three-dimensional world composition that was in the realm of challenge in the mobile environment for adventure using light air. It is not just a sight to be seen, but it is densely manufactured so that it can be experienced and utilized. The combination of a three-dimensional world and a light-air system will provide a new gameplay experience that has not been experienced in other games.

[프리뷰]  Free action that transcends technical limits 'Blade & Soul 2'

A new world full of ‘story’ and ‘adventure’

Blade & Soul 2 is set in the era after the original work, not simply approaching the story of the next era of the previous work. It contains the story of the whole world that penetrates. The beginning of the world of Blade & Soul, which could not be solved in the original, and an unknown area that has not been visited in the original will be opened anew.

Blade & Soul 2 introduces a new storytelling method called ‘Saga’ system, breaking away from the existing story progression method that follows a given path. Users can freely explore the world through the light and reach various places, and discover fragments of memories hidden there. If you activate the saga through a piece of memory, you can see a story that penetrates the entire Blade & Soul 2 universe. In addition to text, various media devices such as movies, original paintings, essays, and novel OSTs are used to provide the story of the beginning that was hidden in the veil. Saga is not simply a device for story development, but a piece of content that will give users a new sense of fun.

[프리뷰]  Free action that transcends technical limits 'Blade & Soul 2'

Blade & Soul 2 is designed so that users can face an attractive world while walking on an adventure, and gradually immerse themselves in the vast world of Blade & Soul 2 through interesting stories and relationships hidden throughout. Through various adventure contents such as night stories, corridors of awakening, and seawater hunting prepared throughout the world, users can achieve the adventurer level, which will provide an experience of finding the original fun of the game on their own.

[프리뷰]  Free action that transcends technical limits 'Blade & Soul 2'

‘Field’ where pleasure is concentrated without any time to be bored

Blade & Soul 2 is designed to experience all major content in the ‘field’ where adventure takes place in order to minimize the experience of interrupting the flow of play and hindering the user’s immersion. Users can interact with other users in a huge open space called a field and face a variety of content without having to move to a separate space such as a dungeon. The lively field of Blade & Soul 2, where all elements from the sky, the earth, and even objects come to life, will become a major stage that provides endless enjoyment to users.

[프리뷰]  Free action that transcends technical limits 'Blade & Soul 2'

In the original Blade & Soul, the ‘boss’ was attacked by a small number of people in the dungeon, but in Blade & Soul 2, a large number of people in the field cooperate to defeat the boss and fight to occupy the boss. You can attack the boss in the form. Various types of bosses are distributed throughout the field, so that any user can easily experience the boss battle, and the various patterns and gimmicks of each boss will provide fun attacking the boss. The ‘part destruction’ system introduced in some bosses is a factor that strengthens the action, and at the same time, it is planned to enable strategic play by lowering the difficulty of the attack and providing an opportunity to obtain special rewards.

‘Crack’ is content that is closely related to the worldview. Rifts randomly appear on the field and affect the world’s environment, and the swarms of ‘Bullboys’ pouring from the rift are special monsters that attack regardless of users and monsters. When the user defeats the Bulma, a special item can be obtained.

[프리뷰]  Free action that transcends technical limits 'Blade & Soul 2'

In Blade & Soul 2, you can acquire ‘clothes’, an important element that reveals your taste and personality on the field. Users can obtain ‘clothes pouch’ through field hunting, and various types of clothes can be obtained through the costume pouch. The Costume Pouch provides costumes of the highest legend level. Costumes acquired in the field can be freely worn at any time without restriction of race or weapon.

Seo Dong-min, reporter for Hankyung.com Game Talk