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Game Insight mobile site, ‘Class freedom – grade free’ What makes TL different from existing games?

▲ You can experience combat using defense skills from the start of the game Source: Game Insight

The fixed job system and large-scale PvP disappeared, and excellent freedom filled the void.

Weapons have become the job and role of TL roleplaying, and various content scattered throughout the wide world is opened step by step, so there are things to do no matter where you go. In this way, TL is more like a game approached in a way that you play alone while removing the fixed system of the current Korean MMORPG.

Therefore, the user’s choice has a great influence on the gameplay. User options have been increased with free classes where the attack method is different depending on the weapon, and because of this, there is a possibility that irregular party play combining different occupational groups will appear in the season long

▲ If you choose and combine weapons to use, good performance will be achieved Source: Game Insight

This is because passive combinations that strengthen strengths or compensate for weaknesses are possible. When using a two-handed sword as the main weapon, it is possible to apply the mana regeneration effect to the secondary weapon with a magic wand, or to maximize the power of the main weapon by collecting stats or buffs with other weapons.

The way you grow also depends on how you play. The main growth method is to mine the characters and events of the world scene according to the adventure log or perform hidden missions in each region to acquire experience points and level up, but it is enough to focus on hunting using Stellar Force or enjoying local events and aim for rewards A similar level of growth is maintained.

▲ Climb the wall and watch the whales float in the air Source: Game Insight
▲ You can climb a mountain without roads and enjoy the background Source: Captured from Game Insight

The vast seamless open world is executed with excellent quality, so even if you cross a mountain without a road or fall off a cliff, you will be moved to another area, and the dungeon also configured the same as a hunting ground, not a method instance, so you can feel the feeling of exploring one finished world. .

Stella Force is an automatic combat system that not only assists with simple hunting, but also aids combat by setting monster search ranges, target settings, and acquisition item settings. Stellar Force is very useful because quests usually have a mission to defeat a large number of monsters.

▲ Stellar Force can be set in detail Source: Game Snapshot
▲ You can enjoy adventure and exploration just by following the codex Source: Captured from Game Insight

Simple battles are supported even in general hunting areas, and the user faces the core content directly. The special dungeon, Twr y Llanw, is a type of boss rush content. You have to figure out the pattern when using defense, and you have to figure out and respond to the specific pattern of the field boss to be able to attack.

Each weapon has a separate defense system, so when activated at the timing of the enemy’s attack, you can cause powerful damage. It is a system that gives manual play merit and tests the user’s control, so that the user can react according to the gimmicks of various bosses.

▲ Entrance to the Saleus Abyss, a dungeon unlocked by the Monument Source: Game Insight Overview
▲ Local stories with excellent connectivity Source: Captured from Game Insight

Content such as regional events, dungeons, and guild events are unlocked sequentially by user play, and anyone can participate in the quest, which is naturally cooperative and encourages communication.

In this test, TL presented a neatly organized seamless open world and a system with a high degree of freedom. Instead of large-scale PvP focused on siege warfare, the emphasis is on the direction users make together, and there are basic tools for a global MMORPG.

As this test is a process to improve the completeness of the game, the plays and opinions of many users are expected to affect the game to be released in the second half of the year, which is likely to have a positive impact on NCsoft games in the future.

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