Newsletter

Game Insight mobile site, the perfect combination of P’s Lie, Cruel Fairy Tale – Soullike

From the composition to the action, atmosphere, and color, there is nothing to criticize.

P lie, which appeared at G-Star 2022, proved the reason for winning three gamescom awards with a game that exceeded expectations. The game has reduced the irrationality that is unique to the Soullike genre, and provides fun that is difficult to leave the pad in your hand with fast and colorful battles.

In addition, the dark atmosphere which is unique up to the end of the 19th century, when machines and humans face each other, conveys a cold feeling together with elements of fantasy, and the story of Pinocchio to become human is brutally expressed against the backdrop of a city where prosperity and destruction coexist.

<기계 감성 충만한 ‘벨 에포크 펑크’>

P lie is set in the ‘Belle Epoque era’ at the end of the 19th century, and machines and magic are mixed to create a sense of mystery.

When you play the game, you can feel the weight of the space and background strongly. The background of the late 19th and 20th centuries is clearly different from the present, but it shows a relatively recent past, so the streets and buildings that can be seen anywhere create a sense of incompatibility.

The unique atmosphere of the game creates psychological fear from the moment enemies appear. Machines all over the street wake up in response to movement and rush at them with strange flashes in their eyes, blocking passages with machine-specific ridges or unpredictable movements.

Defeat the enemies and enter the building to face more suffering. Most of the lights inside are orange like a lamp to match the situation of the times, but if an enemy covers the light in an unfamiliar space, it will quickly darken and cause confusion.

<불합리는 없지만 아직도 화가 난다>

P lie removes the irrationality of the soul-like genre, so there is no ‘how to hold this’ feeling.

Along with the irrationality, ‘disappointment’ has disappeared, but ‘anger’ has been fully transferred. This is because the location of the enemy is stunning, and when they focus on the battle, they stimulate the user’s nerves by shooting Molotov cocktails flying from a distance, shooting from over a single wooden bridge, or striking a sword from a narrow angle oy rail.

The enemy’s attack patterns are all different, either screeching and trying to stab you with a weapon, or moving as if in slow motion and then quickly swinging your weapon the moment you close

Moving and locating rage-inducing enemies is the impetus for continuing the game. As the location of the enemy does not change, once you know it, you can continue on your own path, and make a habit of looking around every time you enter a new area like the you can fully appreciate the background.

<무기 조합과 신체 개조로 완성된 화려한 액션>

Combat is more colorful and smooth than any other Soullike game. ‘Fable Arts’, caused by ‘Legion Arm’-centric body modifications and weapon combinations, isn’t awkward either.

The ‘Arm of the Legion’, which replaces one side of Pinocchio’s arm, has skills that are useful during battle, such as grappling hooks, electric shocks, and throwing flames. The skill can be used during a normal attack, and in the case of the grappling hook, it is linked to the basic attack, so Pinocchio can connect combos in the air to see spectacular action.

Fable Arts is a purely weapon based skill that builds and explodes the meter. The step skills of the handle and blade are separated, and both parts can be combined and evolved with other weapons, so it’s another fun to prepare for battle according to your own style.

The more ranged motions are changed, the more you can see how well they are executed. In particular, if you use a heavy weapon with a large attack action and then change it to light, you can feel the thrill of the attack at a speed that exceeds expectations.

Depending on the control method, you can also use features that are sadly not found in Soullike, such as sliding on the side step, avoiding long distances by rolling, casting a guard at the right time, and having a parrying opportunity.

P lie deserves to be called the completion of the soul-like genre. It’s completed to a level where it’s hard to find flaws, from a unique never-before-seen worldview, to modes of expression, and fun execution.

It feels like we are one step closer to the aspirations of the domestic games industry. The possibility of a ‘P lie’ being called out at an awards ceremony overseas next year has become a realistic story, not an impossible one.