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In order to prove that its imaging technology is realistic enough, NVIDIA created a fake CEO #Omniverse (164011)

At the same time, it plans to expand the application ecosystem of the Omniverse collaboration platform and cooperate with Apple on USD universal scene description technology.

In this online SIGGRAPH 2021 event, NVIDIA not only announced that a number of research projects will become officially available technologies, so that more people can use it to create more realistic and natural light and shadow scenes, or for more realistic physical simulation analysis. Research, and also announced the creation of a new professional graphics card NVIDIA RTX A2000 for the needs of image creation and professional design. In addition, in order to further convince the market that its technology is sufficiently realistic, it was revealed that during GTC 2021 this year, the CEO Huang Renxun, who was seen in the kitchen giving a speech, was actually presented in a way of rendering the whole process, not Huang Renxun himself.

In this description, the imaging technology that NVIDIA has invested in research projects in the past was announced during the SIGGRAPH 2021 event that it will become an official tool resource, allowing creators and researchers to use its creative content or research projects, including importing The natural light cache technology applied by artificial intelligence technology helps to create a natural scene with more realistic light and shadow performance. At the same time, it also guides the light path to make the shadow performance at the exit of the tunnel more light, not just Presented as a rigid shadow.

On the other hand, NVIDIA has also continued to strengthen the Omniverse collaboration platform technology. In addition to the above-mentioned tool for guiding light paths, it also includes more realistic visualization of the simulated volume of materials such as gas, and has recently announced the RTXDI (RTX Direct Illumination) direct lighting technology, automatically improve image details, more natural fit materials and artificial intelligence-driven digital portrait construction technology.

Let the Omniverse collaboration platform expand its application

In order to further enable the Omniverse collaboration platform to create more realistic scenes, NVIDIA has also announced that it can use texture materials corresponding to real-time light and shadow tracing technology, and use real-time rendering tools that support real-time light and shadow tracing technology to create realistic digital characters. The GANverse3D technology, which directly uses plane images to train and render 3D images, is now available on the Omniverse collaboration platform.

In addition, NVIDIA also announced a collaboration with Adobe to bring more 3D physical materials to the Omniverse collaboration platform. At the same time, it is also possible to edit material content directly through Adobe tools and apply them to the Omniverse collaboration platform for creation, thereby speeding up the workflow. Regarding the expansion of the Omniverse collaboration platform, it is also announced that developers will be allowed to create microservices in the Omniverse collaboration platform development tools, so that the Omniverse collaboration platform can have more staff development.

In response to the needs of image creation and professional design, NVIDIA also announced the creation of a new professional graphics card NVIDIA RTX A2000, to extend the use of RTX A4000 and RTX A5000 for desktop workstations launched during GTC 2021 this year. As for mobile workstations, NVIDIA has announced the launch of RTX A2000, RTX A3000, RTX A4000 and RTX A5000 mobile GPUs.

Join hands with Apple and Pixar to promote USD universal scene description technology

At the same time, NVIDIA also announced the cooperation with Apple and Pixar on USD universal scene description technology, in which more real physical material simulation effects can be brought to USD creation content through NVIDIA technical resources, and the Omniverse collaboration platform can also import more content creation in USD format. In this way, it is easier for users to construct a realistic digital world, and it can also help promote the popularization of the application of USD universal scene description technology.

Chief Executive Produced by Full Rendering

As for, in order to prove the immersive effect of the current imaging technology, NVIDIA also announced this year’s GTC 2021 event held online. The content of the keynote speech hosted by NVIDIA CEO Huang Renxun in his own kitchen is actually the whole process. The digital rendering method produced, NVIDIA has hidden for many months, highlighting that the fidelity of current imaging technology has advanced to an astonishing stage.

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