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Mario + Crazy Rabbit Star of Hope Early Access: More Details, But Harder | 4 Gamers

“Mario + Crazy Rabbit Hope Star”, a collaboration between Ubisoft and Nintendo, will be launched next month. Invited by Ubisoft, this time 4Gamers tried the game ahead of time. This time, I will talk about the trial experience of this game in the future.

“Mario + Crazy Rabbit Hope Star” is the sequel to Leo and others’ “Mario + Crazy Rabbit Kingdom Battle”, this time the animation also adopts the silent mode, which can only show a certain “laughing fruit” by assuming the action and basic phonetic words.

Nintendo characters may be a burden, and the plot dialogues with text are not fully dubbed, but the characters responsible for the commentary have voiceovers, so one side speaks English, and the another uses various adjectives, which are still a little sharp.

This story is a brand new beginning, but the characters continue from the previous work, although they will not explain the origins of the previous characters (such as Beep-O as a guide, Mad Rabbit Mario, Mad Rabbit Luigi, Mad Rabbit Princess Brigitte , etc.), but as long as you know they are with Mario, it’s not a big problem if you haven’t played the previous game.

There are also additions to the characters this time Whether it’s Mario’s Kuba, Crazy Rabbit’s new original character “Rui Qi”, and “Crazy Rabbit Rogeta”, each character’s basic attack methods are very different, it’ r skills even more Only three people can appear in each battle and it cannot be changed, so how to choose your own lineup becomes very important.

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A little difference from the previous game is that the characters in this experience do not have a variety of weapons. Instead, each character has specific innate skills. In addition, each character can bring “Xing Ke”, and Xing will Ketong also Gives skills, players can choose to compensate for the inadequacy of the character, such as the need for ranged attacks, or a specific attribute attack. By the way, this time there is also an obvious attribute mutual prevention mechanism.

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On the system side, every aspect has been improved. Let’s talk about the part of the exploration area first. This time there has been quite an evolution. This time the same process of exploration->main line battle->exploration is carried out, but in the exploration part, the ultimate Hakoniwa world complete , and there will be side quests, There are also various puzzle solving elements and treasure hunting parts in the shops and the world for the NPCs to talk to The two parts that can be explored and the direction of solving puzzles are much richer than r previous work.

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For example, there will be walking bombs or chestnut babies in the world to explore. If you see them, you will bump into them If you are accidentally bumped, you will be forced to enter a small branch level, so it better to be ready for a fight at any time.

Next, let’s talk about combat. The biggest improvement this time is that the combat movement is no longer grid, but completely free movement. This change is both good and bad, the bad part will be mentioned below.

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The battle is basically divided into two phases, action and attack, and the action and attack phases have their own available times. In addition to moving, in the action phase, there are some special actions that can cause damage and are they have a limited number of uses, just like the previous game. Shoveling, as well as team jumping using teammates, etc.

In the attack phase, there are actions such as using skills, items, and stars. After the attack command is executed, the character is considered to be the end of the round.

In the level, it is the same as the previous game. Basically, the bunker is used for shooting. The bunker is divided into high and low, which are 100% and 50% probability grids. set a strike, so the game still has some luck.

In addition, the rhythm of the game is still slow, which is consistent with the previous game, but the production team has tried their best to allow players to manually skip some performances.

But maybe the design team did that on purpose, that is, the game clearly provides too little information about the fight, only the body can feel so many things. This makes the game “apparently” simple, but in reality it is a very challenging game, and this challenge is structured in the unknown of the player.

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For example, as mentioned earlier, this time it was changed to free movement, because there is no “multiple grid” setting, it becomes more difficult to judge the opponent’s attack range. This series is a strategy game that is very specific about relying on bunker shooting. Once you leave the bunker and are besieged, you will be punished very heavily. After switching to free movement, the difficult part of this game was created.

Deducting the already complicated height difference, this work also has attribute attacks such as fire and water that will force the target position to move, so once the opponent’s actions and attack range are miscalculated, high chance of an accident. In the early stage, players will continue to encounter new types of enemies as they progress through the level. Therefore, if they are shot out of cover, and then surrounded by enemy characters, there is a high probability that one will be knocked down in one round, which will make the scene very difficult.

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In the game, in addition to the range shown when the enemy casts skills, others will not be displayed, so what is the attack mode of each enemy? You have to see it to know. Another problem is attributes. Although you can use Beep-O to know the enemy’s weakness characteristics after entering the level, but before entering the level, you don’t know what kind of enemy will be appears. So, when you come in contact with the level, the characters and the stars to come, but what can only be guessed blindly.

At this point, the editor feels a little pity, because the simplistic information sometimes encourages players to use SL Dafa, which in turn will waste some unnecessary time costs.

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Overall, it can be said that “Mario + Crazy Rabbit Hope Star” is an evolutionary version of the previous work, and most of the content has been improved, so if you like the previous work “Mario + Crazy Rabbit Kingdom Battle” If you are a new player, you may also use it as a blueprint to decide if this turn-based strategy game is for you, so as not to be cheated by the cute appearance of Crazy Rabbit!

“Mario + Crazy Rabbit Hope Star” will be released exclusively on the Nintendo Switch platform on October 20, 2022.