Nvidia DLSS is natively supported by Unity’s game engine.
Nvidia plans to add native support for NVIDIA DLSS in Unity engine 2021.2, which will be released later this year through its blog, and developers can easily add NVIDIA DLSS to games developed with the engine. In addition, until the end of 2021, NVIDIA DLSS support for the High Definition Render Pipeline (HDRP) of Unity 2021.2 will be provided by default.
Meanwhile, Nvidia announced in February that Epic Games’ Unreal Engine 4.26 supports DLSS as a plug-in method, and Unreal Engine supports Reflex in addition to DLSS.
Nvidia DLSS uses advanced AI rendering to produce image quality similar to or better than the native resolution, while generally rendering only a fraction of the pixels, supporting significant performance improvements over traditional rasterized graphics.
Through this, it can be used for purposes such as supplementing the performance declined through ray tracing or implementing a frame rate for competitive advantage in FPS games.