John Choi, the production director of the R&D team, said that they are showing the world map of the game for the first time. Events, some are forced to happen, but in most cases players can choose whether to participate in them.
In the game, some events are simple interactions that can be carried out just by staying in the moving screen of the world map, such as clearing roadblocks or refueling vehicles at a gas station. Sometimes players can get closer to the actual real-time game level and carry out them. All immediate operations, satisfy the protagonist’s requirements and complete tasks.
He also explained that the game will not have a fast-moving function, mainly because the game rhythm design intention is to give enough time and space to try to touch the emotions of the players, and let everyone experience various atmospheres attentively, and they will try their best to map the world. The transition between the mobile screen and the live screen is as smooth as possible.