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The development period for the remake of “Dead Space” is two and a half years – developer sessions will be held on Reddit | GameBusiness.jp

The other day the remake version “Dead SpaceMotive Studio has just released!

Before the development of this work, the same studio was developing “STAR WARS: Squadrons”, but the development of this remake version began in September 2020, when the development of “Squadrons” was completed. Most of the members of the development team have been around since then, and it was done in just under two and a half years.

We originally considered implementing a quick 180-degree turn like you see in other TPS games, but it seems to have been scrapped. The reason for this is that turning around or fleeing too quickly can drastically change the experience of fighting a terrifying threat.

Also, the reason why the brightness of the helmet visor is low is that it “is always in a flashed state”, and you can see that it was developed with an emphasis on “immersing in fear”.

Additionally, he mentioned the difficulties of fully connecting the AI ​​director and the ship, and when asked, “Would you like to add a dating sim element with Necromorphs?” And various stories are developed, such as humorous answers. See Reddit for session details.

Dead Space (Import: North America) – PS5
¥11,234
(Prices and availability are at the time of publication of the article)

Dead Space (Import: North America) – Xbox Series X
¥11,380
(Prices and availability are at the time of publication of the article)

The development period for the remake version of “Dead Space” is two and a half years! A development story like why 180° rotation was not implemented jumps out at AMA