Valve’s classic Portal game gets an RTX boost to showcase NVIDIA’s new technology

Gateway with RTX

Although it might be difficult to see a sequel to the Portal series due to Valve refusing to count to 3, today NVIDIA brought us a new way to experience the old classic game Portal, announcing an A mod title for Portal with RTX that’ n bringing the latest real-time RTX ray tracing technology and DLSS 3 from RTX 40 (Ada) to Portal. Judging from the short trailer, this is mainly reflected in the shimmering light produced by the portal, as well as the light and shadow produced by energy balls, “companion cubes”, etc.

To achieve this effect, NVIDIA has introduced a platform called “RTX Remix”, so that modders who intend to adapt old games can input the game into the RTX Remix platform, use AI to improve materials and create objects modified in Omniverse, and then Output the finished product. On the game side, NVIDIA will let the game continue to run in the background, but replace the old rendering API and system with the RTX 64-bit renderer, so that the old game can also add ray tracing smoothly, and having correct light reflection, light effects such as transmission.

However, compared to the RTX version of “Minecraft”, the significance of improving the light and shadow effects on “Portal” is somewhat unclear. Not only is “Portal” itself a physical game, and the enhanced light and shadow effects will not particularly improve the game experience, but “Portal” is a game launched in 2007 and developed with the engine Source in 2004. When “Portal” was launched, the game was not particularly difficult, so it was probably difficult for players to realize that adding RTX was difficult.

RTX cake

RTX cake

However, Portal with RTX will be available as free DLC in November for players who have already purchased Portal. Friends who are interested in resuming the journey of finding cakes (light pursuit) in the world of modern light and shadow rendering can download and take a look.

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