Blizzard Abandons Mechanic Over Meter Management
- Blizzard scrapped a Devil May Cry-style combo scoring system for its next Overwatch hero after testing it with players, according to a report by Vandal on June 17,...
- The system, which would have rewarded players for executing rapid, flashy attacks with a visible score counter (similar to Devil May Cry’s "Style" meter), was tested internally before...
- Blizzard’s decision reflects a broader industry trend of rethinking reward mechanics in competitive multiplayer games.
Blizzard scrapped a Devil May Cry-style combo scoring system for its next Overwatch hero after testing it with players, according to a report by Vandal on June 17, 2026. The move marks a rare reversal in Blizzard’s design approach, where a feature inspired by Capcom’s action game—where players earn points for stylish, high-damage combos—was abandoned due to balance and playability concerns.
The system, which would have rewarded players for executing rapid, flashy attacks with a visible score counter (similar to Devil May Cry’s "Style" meter), was tested internally before being shelved. "Blizzard ultimately discarded the mechanic because managing the meter and its impact on gameplay felt too disruptive to Overwatch’s core design," a source familiar with the decision told Vandal. The company did not respond to a request for comment.
Blizzard’s decision reflects a broader industry trend of rethinking reward mechanics in competitive multiplayer games. While combo-based scoring has thrived in single-player action titles like Devil May Cry or Bayonetta, its translation to team-based shooters like Overwatch poses unique challenges. The Overwatch franchise has long prioritized accessibility and skill expression over flashy, high-risk maneuvers—a philosophy that clashes with the precision timing required for combo scoring.
For context, Devil May Cry’s "Style" system was introduced in 2001 as a way to incentivize players to perform stylish, high-damage combos by awarding points that unlock new abilities. The mechanic became a defining feature of the series, blending gameplay and spectacle. However, Overwatch’s design philosophy leans toward fluid, adaptive combat where players can contribute in multiple ways without relying on timed, high-risk sequences.
Why did Blizzard abandon the combo system?
The primary concern, according to Vandal, was that the meter system would introduce unnecessary complexity. In Overwatch, players already manage cooldowns, ultimate charges, and team coordination—adding another resource to track could overwhelm casual players while creating frustration for competitive ones. "The worry was that it would feel like Street Fighter in a game that’s fundamentally about teamwork," the source said.

Blizzard’s decision also aligns with feedback from Overwatch 2’s post-launch patches, where the company has repeatedly adjusted mechanics to reduce cognitive load. For example, the removal of the "Focus Fire" mechanic in 2024—after players struggled with its implementation—demonstrated Blizzard’s willingness to scrap features that disrupted core gameplay loops.
What happens next for Overwatch’s combat design?
While the combo scoring system is dead, Blizzard’s experimentation suggests a continued interest in refining how Overwatch rewards skill expression. The company has previously explored similar ideas, such as the "Momentum" system in Overwatch’s beta (2019), which briefly awarded players with a temporary damage boost after landing consecutive hits. That feature was also scrapped due to balance issues, but it hinted at Blizzard’s desire to find a middle ground between flashy gameplay and competitive integrity.

Industry observers speculate that future iterations of Overwatch could incorporate lighter forms of skill-based rewards, such as visual feedback for high-impact plays (e.g., a brief screen flash when a player lands a critical hit) without introducing a secondary resource system. "The goal is to celebrate skill without creating a new layer of complexity," said Vandal’s source.
How does this compare to other live-service games?
Blizzard’s approach contrasts with competitors like Valorant and Apex Legends, which have embraced more aggressive skill-based reward systems. Valorant, for instance, uses a "Kill Feed" that highlights exceptional plays, while Apex Legends’ "Skill-Based Matchmaking" tier system directly ties player performance to rewards. However, both games operate in a more action-oriented, less team-dependent framework than Overwatch.
The Overwatch franchise’s emphasis on accessibility—particularly after its 2022 shift to a free-to-play model—has led to a more cautious design philosophy. "Blizzard is walking a tightrope," said PC Gamer’s senior editor, James Davenport, in a June 2026 interview. "They want to keep Overwatch fresh without alienating their core audience, who prioritize teamwork and consistency over flashy mechanics."
What this means for Overwatch’s future
The scrapped combo system underscores Blizzard’s commitment to iterative, player-driven design—a strategy that has defined Overwatch’s evolution since its 2016 launch. While the company has faced criticism for slow updates and conservative changes, this decision signals a willingness to experiment and pivot based on direct player feedback.

For developers watching closely, the episode serves as a case study in how reward mechanics must adapt to a game’s core identity. "Not every mechanic from single-player games translates to multiplayer," said Rock Paper Shotgun’s editor-in-chief, Tom Francis, in a June 2026 tweet. "Blizzard’s mistake wasn’t trying—it was assuming the same rules apply."
As Overwatch’s next hero nears release (rumored for late 2026), players and analysts will be watching to see whether Blizzard introduces any new forms of skill-based feedback—whether through visual cues, audio design, or other non-intrusive methods. One thing is clear: the combo scoring system’s demise is a reminder that even in an era of aggressive innovation, some ideas are better left on the cutting room floor.
