20 Indie Gaming Influencers Converge in Malaga
Guadalindie part II: A Deep Dive into Indie Game Development
Table of Contents
- Guadalindie part II: A Deep Dive into Indie Game Development
- Guadalindie Part II: Your Questions About the Indie Game Advancement Event Answered
- What is Guadalindie Part II?
- Who are some of the Featured Speakers at Guadalindie Part II?
- What can I expect from attending Guadalindie Part II?
- When and Where is Guadalindie Part II taking place?
- What happened at the previous Guadalindie event?
- Will there be workshops at Guadalindie Part II?
- Key Speakers at Guadalindie part II: A Rapid Look
Get ready to immerse yourself in the vibrant world of independent games at guadalindie Part II. This event promises a rich experience with numerous games to explore and the chance to connect with industry professionals.
For those interested in attending, let’s highlight the speakers at this year’s Guadalindie, starting with the latest additions:
Featured Speakers at Guadalindie Part II
- Victoria Tran: As Communications Director at Innersloth, the studio behind Among Us, and co-director of the indie game investment fund Outersloth, Tran brings a wealth of experience. She has contributed to acclaimed games like Venba, Unpacking, and dwart Fortress. She recently announced her book, Mastering Community Management.
- Kai Moore: Co-founder and executive producer of wrong Organ, the studio behind Mouthwashing, one of 2024’s most celebrated indie titles.
- Johanna Kasurinen: Co-founder of Wrong Organ, serving as narrative designer and art director. She will be joining Kai Moore at the event.
- Gareth Damian Martin: Writer, game designer, artist, and creator of the Citizen Sleeper series and In Other Waters. Martin also created and edits Heterotopias, a journal about games and architecture.
- Lu Nascimento: Art director and co-founder of Bunnyhug Games,known for her work on titles like Moonglow Bay,Overthrown,Wargroove,and Assemble With Care,reviewed in 2019.
- Arnaud de Bock: An independent game developer with over a decade of experience, recognized for Pikiniku and contributions to Reigns, Card Shark, and the recent Crush House.
- Johan Peitz: Creator of the low poly modeler picoCAD and the cult classic Icy Tower. He currently leads Apskeppet, where he “crea juegos pequeños con píxeles grandes.”
- Sara Lopez Productions: A composer who has contributed to soundtracks for titles like the Blasphemous II expansion “Mea Culpa” and Human Fall Flat.
- Ciro Montenegro: A game engine developer at king, with eight years dedicated to developing proprietary engines.
These speakers join a lineup that includes:
- Sam Barlow, the creator of Immortality, Telling Lies, and Her Story.
- Keita Takahashi, known for his work on Katamari and the upcoming To a T.
- Mark Brown, famous for his Game maker’s Toolkit channel.
- Paula fingerspit, the sound designer behind the soundtracks of Deconstructeam’s games like The Cosmic Wheel Sisterhood and The Red Strings club.
- Mirella Díez, audio designer at ZA/UM.
- Kitty Calis and Jan Willem, the duo behind disc Room.
- Afry Curiel, a narrative designer and author of ¡Protesto! Videojuegos desde una perspectiva de género.
- Daniel Lyozov, responsible for Business Development & scouting at Critical Reflex, the publisher of games like arctic Eggs and Mouthwashing.
last year, the main stage talks were streamed on Twitch and later published on MálagaJam’s YouTube channel. This allows attendees to revisit insightful discussions, such as Marta Trivi’s talk, La legitimidad del videojuego en el marco de la industria cultural.
the event also featured workshops, like the one led by Nina Freeman. She impartió un taller,dio una charla and had a stand for her new game, and an interview.
Looking Forward to Guadalindie Part II
Attendees can anticipate workshops and more opportunities for learning and engagement. Mark your calendars for May 16th and 17th and join the indie game community in Málaga.
The previous event left attendees “satisfechos por el trabajo realizado, encantados por todo lo que probamos y aprendimos en los dos días de evento, pero sobre todo ilusionados ante la posibilidad de repetir.”
Guadalindie Part II: Your Questions About the Indie Game Advancement Event Answered
Guadalindie Part II is gearing up to be a fantastic event for indie game enthusiasts adn developers alike. This Q&A provides complete answers to common questions about the event, its speakers, and what you can expect.
What is Guadalindie Part II?
Guadalindie Part II is an event focused on the vibrant world of independent game development. It offers attendees the prospect to explore numerous indie games,connect with industry professionals,and learn from experienced speakers.
Who are some of the Featured Speakers at Guadalindie Part II?
Guadalindie Part II boasts an extraordinary lineup of speakers, including:
Victoria Tran: Communications Director at innersloth (Among Us) and co-director of Outersloth.
Kai Moore: Co-founder and executive producer of Wrong organ (Mouthwashing).
Johanna Kasurinen: Co-founder of Wrong Organ, serving as narrative designer and art director.
gareth damian Martin: Writer, game designer, and creator of the Citizen Sleeper series and In Other Waters.
Lu Nascimento: Art director and co-founder of Bunnyhug Games (moonglow Bay, Wargroove).
Arnaud de Bock: Independent game developer (Pikiniku,Reigns,Card Shark,Crush House).
Johan peitz: creator of picoCAD and Icy Tower, now leading Apskeppet.
Sara Lopez Productions: Composer for Blasphemous II expansion “Mea Culpa” and Human Fall Flat.
Ciro Montenegro: Game engine developer at King.
Sam Barlow: Creator of immortality, Telling Lies, and Her Story.
Keita Takahashi: Known for Katamari and the upcoming To a T.
Mark Brown: Famous for his Game Maker’s toolkit channel.
Paula Fingerspit: Sound designer behind Deconstructeam’s games like The Cosmic wheel Sisterhood and The Red Strings Club.
Mirella Díez: Audio designer at ZA/UM.
Kitty Calis and Jan Willem: The duo behind Disc Room.
Afry Curiel: Narrative designer and author of ¡Protesto! Videojuegos desde una perspectiva de género.
* Daniel Lyozov: Responsible for Business Development & scouting at Critical Reflex, the publisher of games like Arctic Eggs and Mouthwashing.
What can I expect from attending Guadalindie Part II?
Attendees can expect a rich experience filled with opportunities for learning, networking, and exploring independent games. Workshops, talks from industry experts, and the chance to connect with fellow developers and enthusiasts are all part of the Guadalindie experience.
When and Where is Guadalindie Part II taking place?
Guadalindie Part II is scheduled for May 16th and 17th in Málaga.
What happened at the previous Guadalindie event?
The previous Guadalindie event featured main stage talks that were streamed on Twitch and later published on MálagaJam’s YouTube channel. It also included workshops, such as one led by Nina Freeman. Attendees were satisfied with the work done, delighted with everything they tried and learned, and excited about the possibility of repeating the experience.
Will there be workshops at Guadalindie Part II?
Yes, attendees can anticipate workshops and more opportunities for learning and engagement at Guadalindie Part II.
Key Speakers at Guadalindie part II: A Rapid Look
| Speaker | Title/Role | Notable Works |
| —————— | ———————————————— | ——————————————————————————– |
| Victoria Tran | Communications Director, Innersloth & Outersloth | Among Us, Venba, Unpacking, dwarf Fortress |
| Kai Moore | Co-founder & Executive Producer, wrong Organ | Mouthwashing |
| Gareth Damian Martin | Writer, Game designer, Artist | Citizen Sleeper, In Other Waters |
| Lu Nascimento | Art Director & Co-founder, Bunnyhug Games | Moonglow Bay, Wargroove, Assemble With Care |
| Arnaud de Bock | Independent Game Developer | Pikiniku, Reigns, Card Shark, Crush House |
| Johan Peitz | Creator | picoCAD, Icy tower |
| Sam Barlow | Creator | Immortality, Telling Lies, Her Story |
| Mark Brown | Game Maker’s Toolkit channel | Game Design analysis |
