Call of Duty Series Direction Criticized by Former Lead
Industry Veteran Expresses Concerns Over Future of Call of Duty
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Corporate Acquisitions and Creative Identity
Glen Schofield, former director of the Call of Duty franchise, voiced meaningful apprehension regarding the series’ trajectory under Microsoft’s ownership in a recent interview with VGC. Schofield highlighted a pattern of established franchises losing their distinctiveness following acquisition by larger corporations, citing examples like Gears of War and Halo. He further noted the diminishing presence of the Strike series under Electronic Arts, suggesting a broader trend of franchise attrition.
Schofield argues that assimilation into a mega-corporation inevitably leads to the adoption of a standardized corporate culture, even impacting employee incentives. This shift, he believes, can negatively effect team motivation and, ultimately, the quality of the games produced.
Decline in Quality and Loss of Key Personnel
Reflecting on recent Call of Duty installments,Schofield attributes a perceived decline in quality,beginning after his departure from Sledgehammer Games,to a loss of core creative leadership. He specifically pointed to the low critical reception of Modern Warfare III (2023), which received a score of 50 on Metacritic, despite strong sales figures. While acknowledging that Treyarch continues to produce titles, he suggests they no longer reach the same heights as previous releases.
Remembering the “Golden Age”
Schofield fondly recalls a period he describes as the “golden age” of Call of Duty, noting that his 2011 release, Modern Warfare 3, was the last in the series to receive an Action Game of the Year award. Prior entries had also been nominated, but Schofield observes a disappearance of this recognition in subsequent years, signaling a shift in critical perception.
