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Exploring Mixed Reality: Colocate Quest 3 and Apple Vision Pro with Figmin XR

Exploring Mixed Reality: Colocate Quest 3 and Apple Vision Pro with Figmin XR

November 29, 2024 Catherine Williams Business

Colocating a Quest 3 and Apple Vision Pro for mixed reality is possible with Figmin XR. This app supports Tilt Brush and offers tools for creating objects and scenes with physics and lighting.

To colocate the headsets, point a blue pad on the floor in the same direction and location. You need to log into a Figmin account on both headsets. You can use one account for both devices. This setup allows users to create voxel objects and explore Figmin scenes together.

Currently, Figmin XR is in closed beta for Apple Vision Pro. The app’s listing on the Apple Store will be available soon. Creator Javier Davalos is working on this.

Davalos originally began his career in game development but shifted focus to AR after receiving a HoloLens headset. He believes in the future of AR and has developed Figmin XR as a creative sandbox. Initial funding came from various sources, including Magic Leap and Qualcomm.

What are the ​key advantages ‍of using⁤ Figmin XR⁢ for mixed reality art creation?

Interview with Javier Davalos: Colocating Quest 3 and Apple Vision Pro with Figmin XR

News Directory 3: Javier, thank‍ you for joining us today too discuss figmin XR and the exciting developments regarding ‌mixed reality support for both the Quest 3 ⁢and Apple Vision‍ Pro. Can you start by explaining how⁣ users‌ can colocate ‌the two headsets?

Javier Davalos: Thank you for having me! Colocating the Quest⁤ 3 and Apple Vision ⁤Pro using​ Figmin XR is quite​ straightforward. Users ⁤need to point a blue pad on the floor ‌in the‌ same direction ‍and location⁢ on both headsets. ⁢It’s⁢ essential to log into a Figmin account on each​ device, although you can ‌use a single account for both headsets. This setup allows users to create‌ voxel objects and explore Figmin scenes collaboratively.

News Directory​ 3: ⁤ That sounds innovative! ⁢Can you tell us about the ‍features Figmin XR offers, notably in relation to art creation?

Javier Davalos: Absolutely! figmin XR serves as a creative ​sandbox, supporting tools for creating‌ objects and scenes with dynamic ‍physics and lighting. ⁢We’ve integrated open-source elements from Tilt Brush, which⁣ allows users to view and‍ interact ⁤with older art in high⁤ quality on new headsets. The app enables users to utilize ‍text, physics, ⁢and ‍images, enhancing ⁤the creative‍ experience ​considerably.

News Directory 3: You mentioned that Figmin XR is currently in closed beta⁤ for the⁢ Apple Vision Pro. What can users expect in terms of availability and functionality?

Javier‌ Davalos: Yes,⁤ that’s ‍right. ​We’re currently in the closed beta phase, but we expect to⁤ have the app’s​ listing‍ on⁢ the Apple store available soon.Users can look forward to ⁢a robust mixed reality experience with cross-play multiplayer support, which will⁤ enhance collective ‌creativity ‌and collaboration in our environment.

News Directory 3: ‍Sales for Figmin XR ‍reportedly increased following the launch of Quest 3. what ⁤do you attribute this growth‌ to?

Javier Davalos: The Quest 3 has a significantly ⁤lower price ‍point,⁤ making mixed reality ⁣more accessible to a broader ‌audience.This ‍affordability has ⁢undoubtedly⁤ attracted new users ⁢to the platform. We’ve seen a⁤ spike in interest as the launch, which​ is exciting for us and showcases ⁢the potential of ⁢mixed reality technology.

News Directory ⁣3: Your ‌journey‌ into AR⁢ seems to stem from your background​ in ⁣game development. How has your perspective on AR evolved since ‍you began this venture?

Javier Davalos: My initial ​foray into game development was incredibly ​valuable, but receiving a HoloLens​ headset ⁣truly⁣ shifted ‌my focus towards AR. I became fascinated by ⁣the potential of augmented reality to transform how we express creativity and ‌interact with ⁢our surroundings. Figmin XR is a culmination of that vision—creating a space where art and technology converge.

News Directory 3: What’s next for Figmin XR? What⁤ goals do⁢ you have for the ​platform?

Javier Davalos: ⁤ Our aim⁤ is‌ to expand Figmin ⁤XR ⁣into a larger platform⁣ that⁣ fosters creativity and collaboration.⁣ We’re ⁢dedicated to ⁣ensuring users recognize the effort and passion ‍that has ‌gone⁣ into ​developing ‌this tool. Continued funding and support​ from companies like Magic Leap and Qualcomm play a significant role in our growth. ‍We’re excited for ⁢what the future ‍holds and ⁢encourage users to ​stay ‍tuned!

News Directory⁣ 3: ‍ Thanks for sharing your insights with‌ us, Javier. ⁣We look forward to seeing‍ how Figmin‍ XR evolves ⁤and⁣ enhances the mixed reality landscape!

Javier Davalos: Thank you! It’s been a pleasure ⁤discussing Figmin XR with you. For more information, be sure to⁣ check out the⁢ Overlay website for updates on cross-play multiplayer​ support and the upcoming ⁤release of the Apple⁢ Vision Pro.

Sales for Figmin XR have increased since the launch of Quest 3. Davalos noted that the lower price of the Quest 3 has attracted more users to mixed reality.

In a recent interview, he shared his experience of colocating the Apple and Meta headsets. Figmin XR allows for the use of text, physics, and images. It also includes open-source elements from Tilt Brush, allowing older art to be viewed in high quality on new headsets.

Davalos aims to make Figmin XR a larger platform and hopes users recognize the effort behind it. For more information and cross-play multiplayer support, visit the Overlay website. The Apple Vision Pro release is anticipated soon.

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