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High on Life 2: All Bounties List & How Many There Are

Squanch Games’ High on Life 2 has landed, and for players diving back into the bizarre world of bounty hunting, a key question arises: how much game is there, really? While the sequel offers a fresh batch of alien targets and weaponry, the structure of its main questline is… unconventional, to say the least.

As one review noted, the overarching narrative isn’t the game’s strongest suit, with some of the most memorable moments occurring outside the central plot. The pacing can also be deliberately slow, with periods where the primary action is simply waiting for the next bounty to materialize. But despite these structural quirks, High on Life 2 remains a diverting experience, and understanding the scope of its main missions is crucial for gauging progress.

How Many Bounties Await?

According to available data, High on Life 2 features a total of seven main bounties. These aren’t presented as a rigid, linear sequence. Instead, players are typically given a choice between two bounties at each stage of the story, allowing for a degree of agency in how they proceed.

Importantly, the order in which these bounties are tackled doesn’t drastically alter the overall narrative. The primary impact of your choices lies in the timing of weapon unlocks. Certain guns will become available sooner depending on which missions you prioritize.

The game is designed to encourage exploration and side activities. After completing a pair of bounties, players are given opportunities to collect items and revisit the open-world environments they’ve discovered. When ready to resume the main storyline, returning to base and going to sleep triggers the next set of missions.

The Rhea Pharma C-Suite: A Full List

Here’s a breakdown of the seven main bounties in High on Life 2, as currently understood:

  • Billionaire Larry Pinkstock
  • Senator Muppy Doo
  • Finance Wiz James Stevenson
  • Cult Leader Gwendolyn Birch
  • Movie Star Bronkin Bucko
  • Professor Jane Berkel
  • Final boss battle

The first six bounties are presented in pairs, giving players the freedom to choose their preferred order of engagement. Completing these six leads directly into the endgame and the final confrontation.

The identity of the final boss remains undisclosed, presumably to preserve a key narrative surprise. It’s also worth noting that some missions, particularly the one involving the cult leader, are triggered in unexpected ways, often while pursuing seemingly innocuous quest markers.

If players find themselves stuck or unsure of how to progress, the in-game YomYom assistant within the RV provides guidance and prompts to steer them back onto the main path. If no new bounties appear in the YomYom, a period of rest – going to sleep at base – can often advance the story.

High on Life 2’s structure is a deliberate departure from traditional quest design. It prioritizes player agency and exploration, even at the expense of a tightly-paced narrative. While this approach may not appeal to all players, it offers a unique and often humorous gaming experience. The seven main bounties represent the core of that experience, providing a framework for a journey through a delightfully strange and violent universe.

The game’s developers recently offered an in-depth interview discussing the design choices behind High on Life 2, providing further insight into the creative process.

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