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Hobbyists Perceived as Less Employable: Study Reveals Concerns

Summary ⁤of the Article: ‌Video Games on Resumes – A Negative signal?

This article discusses a German study by Johannes M. ⁢Basch⁤ and colleagues exploring how ​mentioning video ⁣games as an extracurricular activity on ​a⁢ resume impacts a candidate’s perceived employability.

Key ⁣Findings:

* Negative Perception: The study found that,‌ in many⁤ contexts, recruiters still view‌ mentioning video games ⁢on a CV negatively.
* Bias Against Gaming: Even when ⁣gaming skills were highlighted,candidates who listed video games were​ rated as less employable than those who listed‍ a sport ‍like volleyball.
* Unrecognized‌ Skills: ⁤While video games can develop valuable transferable‌ skills (strategic thinking,⁢ problem-solving, teamwork), employers don’t‌ automatically recognize these skills unless explicitly connected to job requirements.
* Importance ‍of Context: Recruiters​ tend to favor hobbies they readily understand and respect. Candidates need ​to be mindful of how their ‌interests are perceived.
* first Step in Research: The study is presented as an initial exploration of the relationship between gaming skills and candidate pre-selection,with a need⁢ for further research.

Overall​ Message:

The article suggests that currently, listing video‍ games on ​a resume can​ be ⁣detrimental. Candidates should carefully consider whether to include this information and,​ if they do, ​should focus ‌on ⁢translating gaming‍ skills into demonstrable job-relevant abilities. The article highlights a persistent bias against video ⁢gaming ⁢despite the potential benefits it can offer.

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