Analysis of Mexico’s Proposed “Healthy Taxes” in the 2026 Economic Package
this analysis details the proposed tax increases outlined in Mexico’s 2026 Economic Package, as presented by the Ministry of Finance and Public Credit (SHCP). These taxes are framed as “healthy taxes” aimed at discouraging consumption of products linked to health issues.
Key Proposed Tax Increases:
Soft Drinks (Flavored Beverages): The SHCP proposes raising the Special Tax on Production and Services (IEPS) to 3.0818 pesos per liter. This represents an 87.3% increase from the 1.6451 pesos per liter rate in 2025.This increase applies to all soft drinks, including those containing non-caloric sweeteners.
Tobacco (Carved): The tax rate on carved tobacco will increase from 160% to 200% of the value. A gradual increase in specific fees is planned from 2026-2030, with the inclusion of new nicotine-containing products.
Tobacco (Handmade): The tax rate on handmade tobacco will increase by 32% of the value.
Digital Video Games (Violent Content): A new 8% tax will be applied to the provision of digital video game services with violent content. Betting Houses: The tax on the total amount of bets or the amount actually perceived will increase from 30% to 50%.
Data Summary: Soft Drink Tax Increase
| Year | IEPS Rate (Pesos/Liter) | Percentage Change |
|—|—|—|
| 2025 | 1.6451 | – |
| 2026 (Proposed) | 3.0818 | +87.3% |
Rationale & Context:
The proposed taxes are justified by the SHCP due to high consumption rates of flavored beverages and the associated health problems. Specifically, 76.2% of the Mexican population over 20 years of age is overweight or obese, leading to increased rates of:
Diabetes
Cardiac Conditions
Cancer
Osteoarthritis
Metabolic Disorders
Implications:
These tax increases are expected to lead to:
higher prices for consumers on the affected products. Potential decrease in consumption of these products, aligning with the “healthy tax” objective.
Increased revenue for the government, which can be allocated to healthcare or other public services.
Possible impact on industries related to these products (e.g., beverage manufacturers, gaming companies, betting operators).
– robertmitchell
