Irish cosy gaming: Where the stakes are low and the stress is lower
- Sales figures exceeding 50 million copies for the farm-simulation game Stardew Valley highlight how the low-stakes gaming movement has expanded significantly, according to a report published by The...
- The low-stakes gaming genre has grown substantially since Covid lockdowns introduced many new participants to digital platforms.
- Nintendo’s Animal Crossing: New Horizons sold between 44 and 50 million copies following its launch in 2020.
Sales figures exceeding 50 million copies for the farm-simulation game Stardew Valley highlight how the low-stakes gaming movement has expanded significantly, according to a report published by The Irish Times. Titles designed around relaxation, creativity, and mindfulness are drawing millions of players seeking low-effort engagement during stressful times.
The Growth of Low-Stakes Gaming
The low-stakes gaming genre has grown substantially since Covid lockdowns introduced many new participants to digital platforms. Unlike high-octane battle titles or competitive leaderboards, these games focus on activities like tending virtual crops, organizing fridges, and cleaning rendered objects.
Sales numbers reflect this broader cultural shift. Nintendo’s Animal Crossing: New Horizons sold between 44 and 50 million copies following its launch in 2020. Similarly, the farm-simulation game Stardew Valley has surpassed 50 million copies sold across console, PC, and mobile platforms, as reported by The Irish Times.
Psychological Appeal and Changing Demographics
Brendan Rooney, director of the media and entertainment psychology lab in University College Dublin’s school of psychology, explains that these activities give the mind a manageable task. Your mind is always trying to be busy,
Rooney states, describing the experience as almost like a treadmill or chewing gum, something like a rocking chair for the mind.
It keeps us busy, but in a low-effort way.
Brendan Rooney
Independent Irish Developers Enter the Market
Irish game developers are actively building titles for this growing audience. Greene Rapture, a development company based in Cork operated by Neil O’Sullivan Greene, is preparing to launch Sushi on Wheels. The management game places players in control of a sushi truck on Japan’s Izu Peninsula, tasked with building a business and interacting with characters at a comfortable pace.

Greene shifted away from a planned horror title rooted in Celtic mythology, choosing instead to focus on comforting mechanics. Do I want to make something that also brings fear and anxiety into the community of people that play games in a time when there’s so much of that around anyway, or do I want to make something that’s comforting and provide some escapism?
Greene told The Irish Times.
Another Irish studio, Beyond the Bark in Limerick, developed Éalú, a handcrafted stop-motion game starring a wooden mouse. Ivan Fisher-Owen worked alongside collaborators to complete the project, which required roughly 18,000 photographs and 1,200 hours of animation to produce a silent, tactile narrative designed to evoke cooperative puzzle-solving experiences reminiscent of the 1993 game Myst.
Stress Relief and Healthy Coping Mechanisms
Rooney advises that turning to games for comfort remains healthy provided players maintain a diverse range of coping mechanisms. Relying exclusively on one escape route, he cautions, can limit emotional self-regulation.

