Lost in Play Design: Creating Immersive Worlds
Lost in Play: A Whimsical Adventure Born From Childhood Imagination Wins Apple Design Award
In a world saturated with complex gaming experiences,Lost in Play offers a refreshing return to the simple joy of make-believe. This 2024 Apple Design Award winner for Innovation,created by the seven-person team at Happy Juice games in Israel,isn’t just a game; it’s a lovingly crafted invitation to rediscover the boundless creativity of childhood.
Lost in Play is a point-and-click adventure following siblings Toto and Gal as they navigate a vibrant, hand-animated world brimming with fantastical elements. Players will journey through forbidden forests,explore dark caverns,encounter friendly frogs,and outsmart mischievous gnomes. The game’s narrative unfolds through charming mini-games and puzzles, evoking the feel of a classic Saturday morning cartoon. Expect to witness epic quests – fetching a sword from a stone, visiting a goblin village, soaring on the back of a giant bird – all punctuated by the relatable realities of sibling dynamics, and even a pizza order or two.

The inspiration for Lost in Play stems directly from the co-founders’ own experiences as parents. Yuval Markovich, along with oren rubin and Alon Simon, observed the immersive power of their children’s imaginative play and sought to translate that feeling into an interactive experience. “We wanted to recreate that feeling,” Markovich explains. “And we came up with the idea of kids getting lost, partly in their imaginations, and partly in real life.”
Happy Juice Games’ background in TV and film animation is immediately apparent. The game’s fluid animation and expressive characters aren’t merely aesthetic choices; they’re integral to the storytelling. the team deliberately chose to forgo dialog, opting rather for a playful, global “gibberish” to enhance accessibility and maintain the dreamlike quality of the adventure. This approach, informed by their animation training, extends to subtle cinematic techniques like camera shakes to build tension, creating a truly immersive experience.
Interestingly,the game’s development process was unconventional. Rather than starting with a rigid narrative structure, the team began by creating the world, characters, and environments.The story organically grew from these elements. “We knew we’d have a dream in the beginning… and we knew we wanted scenes under the sea and in a maker space,” says markovich. “The story became a matter of, ‘OK, a goblin village sounds fun – how do we get there?'”
The design ideology prioritized accessibility and enjoyment. Recognizing the potential for frustration in traditional adventure games, the team implemented a clever hint system that guides players without simply providing answers. This ensures a sense of accomplishment and encourages continued exploration. Early versions of the game were deemed *too* idyllic, lacking the relatable messiness of real childhood. The addition of sibling squabbles and everyday challenges grounded the fantastical elements, making the experience more authentic and resonant.

Lost in play isn’t just a critical success – having previously earned the title of iPad Game of the Year in 2023 – it’s a game that fosters connection. As Oren Rubin notes, “The best feedback we get is that it’s suitable for all audiences, and the best thing we hear is that it’s a game parents enjoy playing with their kids.” In a world often demanding our attention, Lost in Play offers a gentle reminder to embrace the power of imagination and the simple joy of playing together.
Available on: iPhone, iPad
Meet the 2024 Apple design Award winners
