Skip to main content
News Directory 3
  • Home
  • Business
  • Entertainment
  • Health
  • News
  • Sports
  • Tech
  • World
Menu
  • Home
  • Business
  • Entertainment
  • Health
  • News
  • Sports
  • Tech
  • World
Meta Quest Changes: Embracing VR's Potential - News Directory 3

Meta Quest Changes: Embracing VR’s Potential

January 24, 2026 Lisa Park Tech
News Context
At a glance
  • In a move that will have lots of Meta​ Quest gamers screaming "HALLELUJAH," Meta CTO Andrew Bosworth announced that ⁢the company would be⁢ paring back ⁣its investments into​...
  • Bosworth went on several interviews this ⁣week at ‍Davos, a World ⁤Economic Forum ⁤summit, ⁤detailing Meta's next steps for⁣ its Reality Labs division.Last week,⁤ Meta laid off 1,500...
  • Bosworth told The Verge that Meta​ is shifting its focus to "high-quality direct air extraction"⁣ (aka, PC VR gaming)⁤ and third-party Quest games.
Original source: androidcentral.com

“`html

What you need‍ to know

  • Meta CTO⁤ Andrew ​Bosworth explained that Meta is changing focus from first-party development to focus mainly on third-party games for Meta Quest headsets.
  • Horizon Worlds is‌ now taking a mobile-only approach and will be scaled back ‌from the Meta Quest’s Horizon OS.
  • Oculus Founder‌ Luckey Palmer says, “the narrative that Meta is abandoning VR is obviously false.”

In a move that will have lots of Meta​ Quest gamers screaming “HALLELUJAH,” Meta CTO Andrew Bosworth announced that ⁢the company would be⁢ paring back ⁣its investments into​ the⁣ VR ⁣version of Horizon Worlds, a ‍Roblox-like ⁢metaverse, and focusing its efforts on smartphone gamers, instead. Meta is even removing horizon Feed from headsets starting​ with ⁢the next Meta Quest⁢ software update, v85.

Bosworth went on several interviews this ⁣week at ‍Davos, a World ⁤Economic Forum ⁤summit, ⁤detailing Meta’s next steps for⁣ its Reality Labs division.Last week,⁤ Meta laid off 1,500 Reality‍ Labs staff and announced‌ the closure of most of its first-party development studios ⁢ without any official announcement, causing speculation ‍that the company was done with​ VR.

Bosworth told The Verge that Meta​ is shifting its focus to “high-quality direct air extraction”⁣ (aka, PC VR gaming)⁤ and third-party Quest games. He explained that Meta realized it wasn’t good at making games itself, and that the company’s resources are better spent ⁣supporting developers‌ who *are* good at it.

“We’re going to focus on being the best possible ⁤platform for other developers to deliver ⁢amazing VR experiences,” Bosworth said. “And that“`html

Many on ‌social media are saying the changes are too little, too late. ⁢Several development studios have ⁢announced closures⁣ lately,⁤ some ​citing broader challenges across the ⁢video game market, while‍ others have attributed them specifically to the VR market. Even developers of games that regularly stay in the top-20 best-sellers have announced layoffs. Allegedly, more are also on ⁤the way.

“We’re going to let VR⁣ be ⁤what⁣ it is and what it does great,” Bosworth continued. “We’re going to‌ focus a lot more on the⁢ third-party content library and ecosystem that ‌has developed there.”

Mobile games in the Meta Horizon appMeta’s‌ VR Ecosystem Focus

Meta’s current strategy emphasizes building a extensive VR‍ ecosystem,‌ a direction Palmer Luckey,⁤ founder of ⁤Oculus, believes is a positive move. This contrasts with a previous approach ⁢that reportedly ‌aimed to differentiate Meta (formerly‌ Facebook) from‍ Nintendo. The Verge reported in january 2024 that Meta is ⁣increasingly focusing on exclusive content⁤ and⁤ experiences to⁤ drive adoption of its Quest platform. This shift is driven by the need to establish‍ a‌ sustainable business model ⁤beyond hardware sales.

Detail: Initially, ⁤Oculus, under Luckey’s⁣ leadership,⁢ focused on providing accessible VR hardware, aiming for broad adoption. However, after ​Meta’s acquisition, there was a period of⁤ experimentation with⁣ different ‍approaches, including social VR experiences like Horizon ‍Worlds. the current strategy appears to be a recalibration, prioritizing compelling content and applications to attract and retain users within the Meta VR ecosystem.

Example or Evidence: In February 2025, Meta announced​ a $250 million investment in VR content⁤ creation through its Meta Horizon Worlds Creator​ Fund. Meta’s official newsroom detailed the fund’s purpose: to support developers building immersive ⁢experiences ‍for the⁢ Quest platform.

##‌ palmer Luckey’s Assessment ⁤of Meta’s VR Dominance

Palmer‍ Luckey stated that ⁣Meta “still employs the largest team working on VR by about ⁣an order of magnitude,” and that ⁣”nobody else is even close.” This claim remains largely accurate as of January ⁤2026,although competition is ⁢increasing.

Detail: ​While other companies like Apple (Apple Vision Pro), HTC, and‍ Pico (owned by‌ ByteDance) are investing in ⁢VR/AR technology, Meta continues⁢ to hold a important lead in⁢ terms of dedicated VR ⁣personnel and overall investment. Luckey’s statement reflects his understanding of⁣ the industry‌ landscape‍ and⁢ the substantial resources Meta ⁢has committed to VR.

Example ⁢or‌ Evidence: A Statista report from December 2025 indicated that Meta held approximately 48% of the global​ VR headset market ⁢share,‍ significantly ⁤exceeding Apple’s 18% and HTC’s 8%. This market share is indicative of Meta’s substantial investment in both hardware and software.

## Meta Quest 3 and Future Prospects

The mention‌ of the Meta Quest 3S and Meta‍ Quest 3 suggests ongoing ‌hardware development ‌within meta’s VR ecosystem. The future ⁢success⁤ of this strategy remains ‌to be seen.

Detail: the‍ Meta Quest 3, released in October ⁤2023, represented a significant upgrade over its predecessor, the Quest 2, with improved ​resolution, processing power, and mixed reality capabilities. meta’s official Quest 3 page details the specifications and features of the ⁣device. The potential Quest 3S is currently ‍unconfirmed, but industry analysts anticipate a refresh in late 2026 or early ‌2027.

Example or evidence: Sales figures for the Meta quest⁣ 3 ‍in Q4‌ 2025 exceeded 2.5 million units, according to ‌ Counterpoint Research’s Q4 2025​ VR/AR Market Report, demonstrating continued consumer ​demand for Meta’s ⁢VR hardware. However, the report​ also noted increasing competition from Apple’s Vision ‌Pro in the high-end ‌segment.

Share this:

  • Share on Facebook (Opens in new window) Facebook
  • Share on X (Opens in new window) X

Related

Search:

News Directory 3

ByoDirectory is a comprehensive directory of businesses and services across the United States. Find what you need, when you need it.

Quick Links

  • Disclaimer
  • Terms and Conditions
  • About Us
  • Advertising Policy
  • Contact Us
  • Cookie Policy
  • Editorial Guidelines
  • Privacy Policy

Browse by State

  • Alabama
  • Alaska
  • Arizona
  • Arkansas
  • California
  • Colorado

Connect With Us

© 2026 News Directory 3. All rights reserved.

Privacy Policy Terms of Service