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PlayStation Cancellations: CEO Announces Mitigation Measures

August 27, 2025 Lisa Park - Tech Editor Tech

Sony Acknowledges⁤ Failures with *concord*, Announces Internal ‍Changes

Table of Contents

  • Sony Acknowledges⁤ Failures with *concord*, Announces Internal ‍Changes
    • The *Concord* ⁤Debacle and ‌Firewalk ⁤Studios Closure
    • internal Review and‌ Early Evaluation Gates
    • Strengthening Development Management Systems

published⁣ August 27, 2024, at 09:23:30 AM PDT

The *Concord* ⁤Debacle and ‌Firewalk ⁤Studios Closure

‌ Sony recently ⁣removed the team-based shooter *Concord* ‌from sale just⁤ two weeks after its launch due to disappointing⁣ sales figures
​ ⁢ ⁤ ⁣
as reported by GamesIndustry.biz. This decision later led to the closure ⁤of Firewalk Studios, the developer behind​ the ​game
according‍ to GamesIndustry.biz.
​

What: Sony ‍pulled ⁤*Concord* from sale and closed firewalk ⁤Studios.When: *Concord*‌ was‍ removed from sale approximately ⁣two⁢ weeks after its launch in August 2024; Firewalk Studios closed⁤ shortly after.
Why: Low sales of ‍*Concord* prompted the decisions.
⁢
What’s Next: ​ Sony is implementing internal changes to improve ‌game development and evaluation processes.
‌

internal Review and‌ Early Evaluation Gates

‍PlayStation ​CEO Hermen Hulst addressed the situation,stating that while​ the outcome of new intellectual property (IP) is inherently⁣ uncertain,
⁤ Sony needs to improve its evaluation process. “We probably need to have a lot‍ of gates, including user testing or internal evaluation, and ‍the timing‍ of such gates.
⁢ And then we need to bring them forward,⁢ and we should have done those gates much earlier than we did,” Hulst ⁢explained.
‍

‍ Hulst also⁢ identified organizational silos as a contributing factor. “We have a siloed organisation, so going beyond the boundaries ​of those⁤ organisations in terms⁣ of development,
​ ⁢ and also sales, I ​think that⁣ could ⁣have been much ‍smoother.”
⁢ ⁢

Strengthening Development Management Systems

‍ Sadahiko Hayakawa, Sony’s senior vice president for ⁤finance and investor‌ relations, emphasized the company’s commitment to learning from both successes and failures.
⁣ “We intend to share the lessons learned from our successes and failures across our studios, including in the areas of title ​development management as well as the process of continually
‌ adding expanded​ content and scaling the service after its release so‌ as to strengthen our development management system,”⁣ Hayakawa stated.

– lisapark
⁢ ⁣

⁤ ‍ The closure of Firewalk ‍Studios and the swift removal of *Concord* represent​ a meaningful setback for Sony’s ⁣ambitions in the live-service game space. This‍ situation highlights the challenges of entering a competitive market dominated⁣ by⁤ established titles​ like *Fortnite* and *Call of Duty*.
​ Sony’s acknowledgement⁢ of internal ⁣issues ⁣and commitment to improved evaluation processes are crucial steps toward mitigating future risks. The emphasis‍ on breaking ⁣down silos suggests a recognition that better communication ‌and‌ collaboration are essential for prosperous game development.
⁢

‍ ‍ This article was last⁤ updated on august 27, 2024, at 09:23:30 AM PDT.

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