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Rainbow Six Siege servers Hacked, Billions of Credits Distributed
Over the weekend of February 17-18, 2024, the servers for Ubisoft’s Rainbow Six Siege were compromised by hackers, forcing the company to temporarily shut down the game’s online services. The breach allowed unauthorized access to the in-game store, resulting in the distribution of approximately 2 billion in-game credits to players. The Verge first reported the incident.
Details of the Breach
The hackers gained control of administrative areas within the Rainbow Six Siege server infrastructure.This allowed them to manipulate user accounts, granting and revoking access, sending personalized messages, and distributing in-game currency. Specifically, approximately 2 billion credits were distributed to players. According to Ubisoft,15,000 credits typically cost $99.99 USD. Ubisoft’s official statement details the extent of the compromise.
The attackers’ ability to manipulate the system extended to gifting credits and Renown, another form of in-game currency. This raised concerns about the potential for widespread disruption of the game’s economy and the integrity of competitive play.
Ubisoft’s Response and Player Impact
Upon discovering the breach, Ubisoft instantly took the servers offline to regain control and investigate the incident. The company confirmed that it successfully regained control and brought the servers back online on February 18, 2024. Rainbow Six Siege’s official Twitter account provided updates throughout the process.
Crucially, Ubisoft announced that players who received and used the illicitly distributed credits would not be penalized. This decision aimed to minimize disruption for the player base and avoid punishing individuals for benefiting from the hackers’ actions.Though, Ubisoft emphasized that the inquiry is ongoing and further actions might potentially be taken as needed.
Previous Incidents and Security Concerns
This is not the first time Ubisoft has faced security challenges. In September 2020, the company experienced a significant data breach that exposed the personal data of numerous players. BleepingComputer reported on the 2020 breach, detailing the types of data compromised.
The frequency of these incidents raises questions about the adequacy of Ubisoft’s security protocols and the need for increased investment in cybersecurity. The gaming industry as a whole is a frequent target for hackers, due to the valuable in-game assets and personal data it holds.
| Incident | Date | Impact |
|---|---|---|
| Rainbow Six Siege Server Hack | February 17-18, 2024 | Distribution of 2 billion in-game credits |
| Ubisoft Data Breach | September 2020 | Exposure of player personal information |
