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Raven Software Union Contract Ratified

Raven Software QA Testers Ratify First Union Contract, Marking Milestone⁢ for Video Game Labour

A group of quality assurance testers at Raven Software have ⁤unanimously voted to ratify their first collective bargaining agreement, a ⁤landmark achievement for unionization efforts within the video game industry. The contract, negotiated with the Communications ⁣Workers of America (CWA), secures wage increases, protections against excessive “crunch time,” and formalized processes for promotions and layoffs.

A Historic Win for QA Workers

Based in Middleton, Wisconsin, raven Software is ‌a studio well-known for its contributions to the Call of⁣ Duty franchise, and also​ classic titles like Heretic, X-men Origins: Wolverine,‌ Star Trek⁢ Voyager:​ Elite ⁢Force, and Star Wars Jedi Knight:‍ Knight Academy. The bargaining unit comprises 19 quality assurance workers who initiated this groundbreaking effort.

“After more than⁢ three years‍ of organizing and bargaining, seeing it finally pay off⁣ feels astonishing,” said Erin Hall, a member of the bargaining ‌commitee, in a statement. “It’s a contract that actually values the ​work QA does.”

This ​agreement represents a significant victory for ⁤the growing movement to improve working conditions within the frequently enough-demanding video game industry, where long hours and precarious employment are common.‌ The raven‌ Software workers’ determination has set a precedent for other studios and QA teams seeking to unionize.

Key Provisions of the New Contract

The ratified contract delivers considerable benefits to union members, addressing several critical concerns ⁢raised during the organizing process.

Wage Increases: ⁣ The agreement guarantees a minimum 10 percent wage increase over the next two years, providing‍ immediate financial⁤ relief and ‍recognizing the value of their contributions.
Crunch Time Protections: Recognizing the detrimental effects of excessive overtime,the contract establishes regulations around “crunch time”-periods of intense,mandatory overtime often​ imposed to meet project deadlines. The ‌studio must now provide at ⁣least one week’s advance notice ⁣before‍ requiring mandatory overtime and offer versatility in scheduling. ​Crucially, the deal limits mandatory overtime to a maximum during the majority of weeks within a single quarter.
* Career Advancement & Job Security: the contract also formalizes job descriptions, ensuring clarity around roles and responsibilities. It further establishes procedures for⁣ promotions and layoffs, offering ‌greater transparency and fairness ⁤in​ these processes. disability accommodations are also ‍enshrined in the agreement.

From Organizing to Ratification: A timeline of Events

The journey to this historic contract began in january 2022 when Raven Software QA testers publicly announced their⁤ intention​ to form a union with the support of the CWA. This effort marked ​the first attempt to unionize a major, “AAA” game studio, representing a significant escalation in the video game labor movement.

Activision Blizzard, Raven Software’s parent company, initially declined to voluntarily recognize the union. However,​ organizers persevered, ultimately winning a National Labor Relations Board (NLRB) election later that year, officially recognizing⁢ the union.

The CWA had previously secured a union victory at the indie studio Vodeo Games,but that studio afterward shut down. The Raven software campaign, therefore, carried immense weight as a⁢ test case for organizing within a larger, more established company.

The accomplished⁣ ratification of this⁣ contract demonstrates the power ‍of collective bargaining and signals a potential shift in the dynamics of labor relations within the video game industry. It provides a model for ⁤other workers seeking to improve their working‍ conditions and‍ secure a more equitable future.

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