Capcom has released a fourth trailer for ‘s Resident Evil Requiem, offering a new look at gameplay and story elements within the highly anticipated survival horror title. The promotional video showcases previously unseen environments and hints at a deepening of the narrative, promising to elevate the horror experience.
The trailer depicts a desolate and grim setting, featuring devastated cities and increasingly terrifying creatures. Resident Evil Requiem builds upon the foundations laid by recent installments, blending first-person action elements with the survival horror that defines the franchise, while also offering the option to play in third-person. This flexibility in perspective aims to cater to a wider range of player preferences.
The game’s narrative centers around FBI analyst Grace Ashcroft and returning character Leon S. Kennedy. Ashcroft investigates the remnants of Raccoon City, a location steeped in the history of the Resident Evil universe, following the catastrophic events that led to its destruction. Kennedy assists in the investigation, bringing his experience and combat skills to bear against the horrors that remain. The interplay between these two protagonists is a key feature of the game, with players switching between them to experience different gameplay mechanics and perspectives on the unfolding story.
Grace Ashcroft’s missions are designed to emphasize the survival horror aspects of the game, drawing inspiration from titles like Resident Evil 2 (2019), Resident Evil 7: Biohazard (2017), and Resident Evil Village (2021). These sections focus on evasion and resource management, requiring players to carefully navigate environments and avoid detection by the primary antagonist, Victor Gideon, and the monstrous entities inhabiting the hotel. Leon S. Kennedy’s gameplay, in contrast, is more action-oriented, mirroring the style of Resident Evil 4 (2023), with a greater emphasis on combat and direct confrontation.
Resident Evil Requiem is being developed using Capcom’s RE Engine, the same technology that powered Resident Evil 7, Resident Evil 2, Resident Evil 3, Resident Evil Village, and Resident Evil 4. This engine is known for its high-fidelity graphics, realistic lighting, and detailed environments, all of which contribute to the immersive horror experience. The RE Engine allows for detailed character models and environments, as evidenced by the detailed depiction of Leon S. Kennedy in promotional materials.
The game commemorates the 30th anniversary of the Resident Evil series and revisits the overarching narrative connecting the Raccoon City incident and the activities of the Umbrella Corporation, events last explored in Resident Evil 6 (2012). This return to the series’ roots aims to provide a sense of continuity and closure for long-time fans while also introducing new players to the rich lore of the franchise.
Resident Evil Requiem is scheduled for release on , simultaneously on PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC (via Steam, Epic Games Store, and GeForce Now). The multi-platform release ensures that a broad audience can experience the game, regardless of their preferred gaming platform. The game is directed by Koshi Nakanishi, who previously directed Resident Evil 7: Biohazard, and produced by Masachika Kawata and Masato Kumazawa. Art direction is led by Tomonori Takano, and the game’s score is composed by Akiyuki Morimoto.
The development team has emphasized the ambition and scope of Resident Evil Requiem, suggesting a significant undertaking that aims to push the boundaries of the survival horror genre. The game’s focus on both revisiting familiar locations and introducing new characters and gameplay mechanics indicates a desire to both honor the series’ legacy and innovate for the future.
