Side & Razer: Human-in-the-Loop AI Playtests
Here’s a breakdown of the key facts from the provided text, focusing on Side’s new playtesting solution and its connection to AI:
Key Takeaways:
Side & Razer Cortex Partnership: Side (formerly PTW) is integrating its playtesting solution into Razer Cortex, a game launcher.
Scale of Playtests: this integration aims to enable playtests with up to 100,000 users.
Targeted Player Selection: developers can select players for tests based on their gameplay behavior,experience,and broader audience insights. future possibilities include player-led localization testing.
“Human-in-the-Loop” AI: The companies are positioning this as an example of “human-in-the-loop” AI, meaning AI is used to enhance and inform the testing process, not replace human players entirely.
Side’s AI Focus: Side has been investing in AI-powered services, demonstrated by their acquisition of Ghostpunch Games for $13 million. Ghostpunch’s expertise is intended to bolster AI-based QA automation. They also have AI-based art technology through their previous branding as PTW. Authentic Gameplay Data: The goal is to gather data from players playing “authentically for entertainment,” contrasting with customary QA testers who actively try to break the game. This aims to provide insights into how real players experience the game.* AAA QA Context: Side notes that typical AAA game QA teams are relatively small (5-6 people in a secure surroundings),and ofen rely on outsourcing.In essence,Side is leveraging AI and a large player base through Razer Cortex to provide a more extensive and realistic playtesting solution for game developers. They are aiming to supplement traditional QA with data from how players naturally interact with the game.
