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Ubisoft Shifts Focus to Five Creative Studios for Major Overhaul

by Lisa Park - Tech Editor

We reported yesterday that ‍the largest French publisher (is this still true…?!),Ubisoft,announced the cancellation‌ of the long-in-development,but troubled Prince of Persia: The⁤ Sands of Time Remake. We also⁢ wrote that the ‌publisher ‌made this decision as part of‌ a major organizational restructuring.

The background of the major⁢ restructuring announced in​ the ‌official statement is that Ubisoft has essentially been struggling for years, unable to meet the expectations of​ investors. Thus, they are now ⁢rebuilding the organizational operation, re-aiming their⁢ portfolio and creative direction.the goal‍ is clearly to get the company back⁤ on a growth path and to become one ⁤of the most defining players​ in​ the video game industry again.

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It started difficultly,‌ progressed ⁢difficultly, and ultimately⁢ nothing will come of it: Ubisoft canceled the

Ubisoft Restructures, Focusing on Key⁣ franchises

Ubisoft⁤ announced today a meaningful restructuring of ⁢its development teams, consolidating them into four‍ specialized hubs. This move aims to strengthen the company’s focus on its biggest franchises and improve efficiency,according ⁤to a statement released by⁤ Ubisoft leadership.

The first hub will concentrate on open-world games, including Assassin’s Creed, Far Cry, Watch Dogs, and Immortals Fenyx Rising. A second hub will focus on shooter games,encompassing Rainbow‍ Six Siege,The Division,and new ⁣intellectual​ property in the genre.

The third ‍hub will center on competitive and multiplayer experiences.⁤ This includes titles like For Honor, The crew, Riders‍ Republic, Brawlhalla,‌ and Skull & Bones.

the ​fourth hub ⁢will dedicate itself to​ fantasy worlds and narrative-driven games. ⁢This team ⁢will oversee the Anno series, Might ⁢& Magic, Rayman, Prince ⁣of ‍Persia, and Beyond Good‍ and Evil.

Ubisoft did‌ not disclose specific details regarding staffing changes resulting ‌from the restructuring. However, the company stated that‌ the goal is​ to empower teams to ⁣deliver higher-quality games and experiences for‍ players.

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