Unlocking the Future: Itochu and Sony’s Bold Bet on the Metaverse, Gaming, and Beyond
Metaverse Market Sees Significant Growth with New Capital Alliance
The Nihon Keizai Shimbun (Nikkei) reported on the 4th that three prominent companies, including Itochu Corporation and Sony Group, have formed a capital alliance with startup V (Tokyo/Shinagawa), a leading producer and seller of characters for the metaverse.
These companies highly evaluated V’s video technology, which draws users’ alter egos, called ‘avatars’, in three dimensions. They are currently reviewing various linkages, such as selling digital goods within the game.
Itochu and Sony Group completed their investments in V in late August, while Square Enix Holdings (HD) completed its investments in V in June. V raised approximately 240 million yen in funds, but the investment ratio or amount of each company was not disclosed.
Understanding the Metaverse
The metaverse is a three-dimensional virtual space whose use is expanding in fields such as games and social networking services (SNS). Users can freely move around the virtual space through their avatars, interact with others, and buy and sell digital goods.
V’s 3D Modeling Technology
V is a company founded in 2019 that has outstanding capabilities in ‘3D modeling’ technology, which draws avatar characters in three dimensions. It has business records with several companies, including Japan’s Daimaru Matsuzakaya department store and NTT Communications, and has already achieved a profit. V aims to expand sales to several billion yen within a few years.
Efficient Avatar Creation
Roblox, a popular gaming platform among young people, Zepet, a type of SNS, and VR Chat all utilize virtual space, but the avatar creation process is different. V’s technology allows for efficient creation of avatars for a variety of virtual spaces.
Metaverse Market Growth
According to a research firm’s forecast, the global metaverse market, which was worth $56.7 billion in 2023, is expected to expand to $507.8 billion in 2030. The Japanese domestic market is also expected to grow to about 2 trillion yen in 2027, an increase of about 7 times compared to the 2023 estimate.
Industry Insights
According to industry insiders, the metaverse market is mainly driven by gaming and SNS services. However, some point out that companies operating online shopping malls or education businesses are still small in size and are having difficulties growing.
