Xbox Prepares New Wave of Laydowns and Studio Reorganization
Microsoft is reportedly preparing a fresh round of layoffs within its Xbox division, alongside significant cuts to marketing budgets and other business operations, according to reporting by Bloomberg cited by Vandal. The anticipated reductions follow the conclusion of Microsoft’s fiscal year on June 30, 2026, marking another difficult period for a gaming brand that has faced consecutive years of workforce reductions.
A Fourth Year of Workforce Reductions at Xbox
The looming reorganization arrives as Xbox deals with ongoing financial pressures and a changing market landscape. According to reporting compiled by Vandal, the brand has absorbed major job cuts over the past several years, including 1,900 layoffs across Activision Blizzard, Bethesda, and Xbox during 2024, followed by another substantial round affecting 9,000 Microsoft employees last summer. Those earlier summer cuts directly impacted Xbox projects, resulting in high-profile development restarts and cancellations like Perfect Dark and Everwild.
While concrete figures for the latest prospective layoffs have not yet been officially confirmed by Microsoft, reporting indicates that various internal teams, corporate departments, and development studios could face consolidation. Outlets including El Periódico Digital note that the company has not yet issued a public statement detailing the scope or specific geographic regions targeted by the potential restructuring.
Executive Leadership Cites Unsustainable Margins and Spending

The reports follow recent remarks from Xbox leadership regarding the brand’s financial health. During the Bloomberg Tech conference, Asha Sharma characterized the division’s current trajectory as unsustainable, according to Vandal.
That public assessment was echoed in an internal message sent to employees and subsequently shared on Xbox Wire. In the communication, Sharma stated that Xbox had slipped to a responsibility margin of just 3%—the specific metric Microsoft uses to evaluate the profitability of the gaming unit.
The internal memo further detailed that excluding Activision Blizzard King, Microsoft poured more than 20.000 millones de dólares into content, hardware subsidies, and platform development over a five-year period. Despite that heavy capital injection, annual revenues dropped by nearly 500 millones de dólares across the same timeframe, prompting leadership to reevaluate ongoing spending and studio output.
Future Strategy and Portfolio Review
The division’s leadership acknowledged that past strategies forced Xbox to expand its studio network rapidly to support multiple simultaneous initiatives, including streaming, subscription services, and various hardware ecosystems. According to reporting from Vandal, that strategy left teams overextended while market conditions shifted.
As part of the upcoming adjustments, Microsoft is expected to scrutinize its active portfolio of games and development studios. While leadership maintains that Xbox oversees high-demand franchises with strong user interest, the company has indicated that funding must be concentrated more effectively among key first-party exclusives, third-party partnerships, and new intellectual properties moving forward.
