Yoon Myung-jin’s ‘Kazan’ Development Philosophy: Evolving Dunpa’s ‘Action Pleasure
- An in-depth look at the upcoming action RPG, First Berserker: Khazan, exploring it's progress, gameplay, and design philosophy.
- The developers of First Berserker: Khazan are venturing into new territory with their first package game.
- First Berserker: Khazan is a hardcore action RPG set in the multi-verse of the Dunpa world.It will be available on PCs and consoles,including PlayStation 5 and Xbox...
First Berserker: Khazan - A Deep Dive
Table of Contents
- First Berserker: Khazan - A Deep Dive
- First Berserker: Khazan - A Deep dive
- What is First Berserker: Khazan?
- Is First Berserker: Khazan a Soulslike game?
- What’s the gameplay ideology of First Berserker: Khazan?
- What platforms will First Berserker: Khazan be available on?
- Has there been a trial version of First Berserker: Khazan?
- What were the results of the trial version?
- How does first Berserker: Khazan* handle difficulty?
- What is the game’s development status?
- How does the development team feel about creating a «package» game versus an online game?
- Key Features Breakdown:
An in-depth look at the upcoming action RPG, First Berserker: Khazan, exploring it’s progress, gameplay, and design philosophy.
From Online too Package: A New Challenge
The developers of First Berserker: Khazan are venturing into new territory with their first package game. This marks a notable expansion for a team primarily known for online games. the game, overseen by experienced developers, aims to deliver a unique experience.
First Berserker: Khazan is a hardcore action RPG set in the multi-verse of the Dunpa world.It will be available on PCs and consoles,including PlayStation 5 and Xbox Series X/S. This console debut represents a new direction for the development team.
Trial Version Success
A trial version of the game was released in January,offering users a glimpse of the content. Despite being a short demo, its high-quality action garnered over 1 million downloads. On Steam, it received over 4,000 reviews with more than 90% being “very positive,” demonstrating its competitiveness.
Gameplay Philosophy
The game’s popularity stems from a specific gameplay philosophy. According to the development team,Kazan’s game is very challenging if you want to play well,and it’s a game that can be easily broken if the goal is a goal.
This suggests a unique approach where players must find their own way to enjoy the game, differing from existing titles.
Not Another Soulslike
The developers emphasize that Kazan is not a Soulslike game.While it may share some similarities,the intention is to capture the early action pleasure of Dunpa,rather than emulating the dark world and boss patterns of Soulslike games. The focus is on choosing missions, dealing with enemies, and creating unique builds to overcome challenges.
In the early days, Dunpa had a pleasure to choose a mission, deal with a huge enemy, and to attack the boss that was not cleared through my own build.
Reaching Gold Status
Reaching “Gold” status, meaning the master version is complete and ready for production, was a significant milestone.This signifies that the game’s development is on schedule and ready for release.
The development team emphasized the difference between creating a package game and an online game.A package game is viewed as a complete work with a story, contrasting with the ongoing development of online games.
I have changed my thoughts recently, but when I started development, I thought that Gold was the end,
a developer stated. They also acknowledged the importance of post-launch dialog with users and continued development.
Difficulty and Accessibility
The development team addressed concerns about the game’s difficulty by implementing difficulty control features. This allows more players to enjoy Kazan, regardless of their skill level.
Though, lowering the difficulty prevents players from raising it again. To compensate, the developers implemented a system where the difficulty can be reduced if players repeatedly fail against a boss or enemy. This allows players to continue challenging themselves or progress through the game.
we designed to know if it was difficult to have difficulty or easy to play Kazan play directly,
a developer explained.
A Lasting impression
The development team hopes that Kazan will leave a lasting impression on players, similar to the Dunpa series. They aim to create a game that remains in the memory of users for a long time.
I want to make a game that I think that ‘I was immature
First Berserker: Khazan - A Deep dive
What is First Berserker: Khazan?
First Berserker: Khazan is a new hardcore action RPG set in the Dunpa universe. Its being developed for both PCs and consoles, including the PlayStation 5 and Xbox Series X/S.
Is First Berserker: Khazan a Soulslike game?
While First Berserker: Khazan shares some similarities with Soulslike games, the developers have emphasized it is not a Soulslike. The focus of the game is to capture the early action pleasure of Dunpa.
What’s the gameplay ideology of First Berserker: Khazan?
“Kazan’s game is very challenging if you want to play well, and it’s a game that can be easily broken if the goal is a goal.” Players must find their own way to enjoy the game,differing from existing titles. The focus will be on players creating unique builds to overcome challenges.
What platforms will First Berserker: Khazan be available on?
PC: Yes
PlayStation 5: Yes
Xbox Series X/S: Yes
Has there been a trial version of First Berserker: Khazan?
Yes, a trial version was released in January that gave players a glimpse of the game. Despite being a short demo, it received a large amount of downloads and was highly rated.
What were the results of the trial version?
The trial version of First Berserker: Khazan achieved over 1 million downloads.It also received over 4,000 reviews on Steam, with over 90% being “very positive.”
How does first Berserker: Khazan* handle difficulty?
The developers have implemented difficulty control features to allow more players to enjoy the game, irrespective of their skill level. The difficulty can be reduced if players repeatedly fail against a boss or enemy. But lowering it will prevent players from raising it again.
What is the game’s development status?
The game has reached “Gold” status, which means the master version is complete and ready for production.
How does the development team feel about creating a «package» game versus an online game?
The development team emphasizes the difference between creating a package game and an online game. A package game is a complete work with a story, versus the ongoing development of online games.
Key Features Breakdown:
| Feature | Description |
| ———– | ———– |
| Genre | Action RPG |
| Setting | dunpa universe |
| Platforms | PC, PlayStation 5, Xbox Series X/S |
| Gameplay | Challenging; Focus on unique builds |
| Difficulty | Adjustable, with a system to reduce if players repeatedly fail |
