Zach Cregger’s Resident Evil becomes most profitable film in franchise
- Zach Cregger’s cinematic adaptation of Resident Evil is on track to become the most profitable film in the entire franchise, pulling in sixty million dollars domestically during its...
- The director established his reputation through structurally and tonally ambitious projects that blend genuine tension with dark humor, operating at a tier matched by filmmakers like Jordan Peele...
- By contrast, the 2025 release Weapons offered a much more disciplined approach, examining a suburban town grappling with the disappearance of seventeen children from the same class on...
Zach Cregger’s cinematic adaptation of Resident Evil is on track to become the most profitable film in the entire franchise, pulling in sixty million dollars domestically during its opening weekend. Major publications including GQ and Esquire have praised the release, declaring it the standout video-game adaptation of the genre. Despite the box-office success and critical reception, the film carries a distinct creative weight when viewed alongside Cregger’s prior work in the horror space.
Evaluating Cregger’s Directorial Trajectory
The director established his reputation through structurally and tonally ambitious projects that blend genuine tension with dark humor, operating at a tier matched by filmmakers like Jordan Peele and Ari Aster. His 2022 breakout film, Barbarian, relied on a high-concept setup involving a double-booked house rental in the middle of the night. That feature drew inspiration from Gavin de Becker’s 1997 self-help guide, The Gift of Fear, which encourages individuals to heed subtle behavioral red flags. Cregger constructed Barbarian as an exercise in layering subtle cues that female characters might spot while male characters overlook, shifting perspectives and timelines across a narrative that proved both innovative and uneven.

The Scale and Allegory of Weapons
By contrast, the 2025 release Weapons offered a much more disciplined approach, examining a suburban town grappling with the disappearance of seventeen children from the same class on a single night. The community-wide fallout initially targets the children’s teacher, while Amy Madigan earned an Academy Award for her performance as the character responsible.
Viewers and critics widely interpreted Weapons as an allegory for mass shootings, pointing to the exact count of missing children matching the number of victims in the Parkland shooting, alongside the 2:17 A.M. disappearance time. Josh Brolin portrays a grieving father in the film who dreams of an assault weapon floating above a neighbor’s house, marked with an AR and the digits 2:17.
When questioned about the thematic connections to gun violence, Cregger maintained that his primary focus centered on exploring how alcoholism destroys a family. Regarding the specific dream sequence, Cregger stated, I don’t know. It’s a very important moment for me in this movie, and to be frank with you, I think what I love about it so much is that I don’t understand it.
Transitioning to Resident Evil
While Weapons engaged with heavy societal subtext, Resident Evil leans into different mechanics, featuring a protagonist named Bryan whose character arc hinges on his evolving proficiency with firearms. One running gag centers on Bryan’s initial ineptitude, punctuated by a moment where he fires an MP-5 submachine gun inside a car and remarks, I’ve only used guns in video games. It’s confusing in real life.
In a standout set piece, Bryan ventures into an R.V. with a newly acquired shotgun and encounters a mutating young girl. After she turns hostile, he shoots her, prompting an immediate internal reaction from the character: I didn’t just shoot a little girl in the face. I like kids.
The sequence highlights how Resident Evil diverges from the deep psychological mining found in Barbarian and Weapons, opting instead for direct genre thrills.

