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A Detailed Comparison: Myeongjo vs Genshin Impact

Myeongjo: Worthering Wave (hereinafter referred to as Myeongjo) by Kuro Games started closed testing (CBT) on the 19th. After demonstrating it at G-Star 2024, I was full of desire to enjoy it more thoroughly, and I happened to win a CBT tester and to have fun as soon as the server was opened.

When Myeongjo’s CBT started, there were many users comparing it to Hoyo Bus’s Genshin Impact or asking questions. Even among acquaintances who did not win as testers, there were many questions asking: “Is it worth playing this game instead of Genshin Impact?” To answer this question, I would like to briefly compare it to Genshin Impact before writing a detailed CBT experience.

The reason this question often arises is because the appearance, including the user interface, is similar to each other. Since Genshin Impact is a game that has been played for a long time, it seems that many players are slowly getting bored and looking for new entertainment.

Although they look similar, their gameplay is completely different. Although I did not appreciate all the content provided by CBT, the journalist believes that Myeongjo and Genshin Impact are games that pursue different directions.

First of all, the difference between graphics and design is clear. While Genshin Impact’s design emphasized a casual and cute concept, Myeongjo’s design was sharper and more sophisticated. Above all, Genshin Impact has an overall bright tone, but its tone is a bit dark and gloomy as it is a post-apocalyptic worldview.

While the graphics quality itself may be good in the latest game, Myeongjo, the colors, line expressions, and designs pursued by each are so different that they can be said to be complete opposites, so likes and dislikes may vary depending on tastes.

Next is the gameplay. Both games were designed with typical open world RPG grammar. Ark of Myeongil: Endfield and Girls’ Frontline 2 featured transformative gameplay that made people care about getting into the game itself, while Myeongjo is an open world orthodoxy.

The main content is similar, but there are significant differences in the additional elements. In the case of Genshin Impact, the community element of sharing feelings with characters and each other is attractive. On the other hand, in Myeongjo’s case, he poured everything into the battle itself. Perhaps because the post-apocalyptic worldview has been seen so many times, the development of Myeongjo’s story was a bit boring.

Personally, Myeongjo’s battles were much more exciting and I enjoyed controlling the characters. Even the sensation of hitting and handling, which often affects the feel of the hand, is better in Myeongjo than in Genshin. At this time, the difference in hit sensation depending on the character in Myeongjo is clear, so the perceived temperature may vary depending on the character used.

However, it is ambiguous to say that combat is the most important thing in subculture games. There is a limit to how much you can enjoy core content like Action, Pioneering, and Drums. That’s why subculture game fans enjoy not just one game, but many games like Collapse Star Rail, Uma Musume, Blue Archive, and Nike.

In subculture, content that creates connections with characters is important. Genshin Impact boasts a close bond with its fans, to the point of even celebrating the characters’ birthdays. This is because the content, events and non-battle elements that express the characters have been systematically designed. This is one of the driving forces behind Genshin Impact’s long-term success.

Although still an unfinished work, Myeongjo didn’t have any content to create empathy with the characters. The consuming action leads to a field battle where you collect echoes. I must say that I am very tired because the battle continues.

It’s an area where it remains to be seen what kind of content will be released in the future, but if it persists in fighting in this way, it is expected that it will show similar moves to other new works from the subculture that have challenged Genshin Impact. to achieve its reputation.

To sum up, Myeongjo has great graphics and fighting quality. However, when I asked “Is it worth enjoying instead of Genshin Impact?”, the answer was “Why not…”. Genshin Impact, which entered its fourth year of official service this year, has made numerous improvements based on user feedback. It is absurd to compare Myeongjo, who was not yet born, with Yuanshin.

Subculture games are games that you can have as much fun as you want, as long as your wallet allows it. As mentioned above, daily and weekly tasks are set and there are limits to how much you can enjoy the main content. Conversely, this can also be interpreted to mean that it is difficult to convince people to abandon a game in which they have already invested a lot of money and settle into a new game.

You also need to consider the upgrade cycle and amount after live service. Hoyo Bus’s strength, like Genshin Impact and Collapse Starrail, is large-scale updates released at regular intervals. Kuro Games’ previous work, “Punishing: Gray Raven”, failed to prove this.

Clearly, Myeongjo has elements that will captivate players, such as high-quality design, attractive characters, exciting battles, and a huge open world. It wasn’t 100% of my expectations, but it was pretty much met. If you improve the completeness of details and volume, and ensure the satisfaction of live services, it is worthy of being ranked among the top 5 in the domestic subculture market.

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