American Mythology to Publish Dungeon Crawl Classics Comics
- American Mythology Productions is bringing the brutal, high-variance world of Dungeon Crawl Classics to the page, partnering with Goodman Games to launch an original comic book series.
- It pairs comic writer and American Mythology owner James Kuhoric with game creator Joseph Goodman.
- That collaboration drops the uncompromising sensibilities of the 2012 tabletop system straight into the comic book medium.
American Mythology Productions is bringing the brutal, high-variance world of Dungeon Crawl Classics to the page, partnering with Goodman Games to launch an original comic book series.
Baltimore Comic-Con Launch Pairs Kuhoric With Goodman
The project debuted at Baltimore Comic-Con. It pairs comic writer and American Mythology owner James Kuhoric with game creator Joseph Goodman. Their mission: translate the franchise’s distinct pulp fantasy aesthetic directly into sequential art.
That collaboration drops the uncompromising sensibilities of the 2012 tabletop system straight into the comic book medium. Goodman Games designed the original roleplaying game to echo early fantasy roleplaying. It relies on lethal encounters, strict resource management, and heavy Appendix N sword-and-sorcery tropes.

Translating Playground Sessions Into Pulp Horror
Kuhoric is penning the new books. He draws on a lifelong connection to tabletop gaming that began running sessions on elementary school playgrounds in 1980.
The comic features original characters and standalone adventures. Published game modules like Doom of the Savage Kings and Sailors on the Starless Sea inspire its hazardous, cosmic horror elements. Rather than traditional superhero balancing, the narrative mirrors the high-lethal stakes of the source material. Joseph Goodman stressed that the game is centered around unshielded imagination—an ethos the creative squad plans to deliver straight to the page.
Comic Book Series Ties into Game Modules
This publishing strategy directly bridges the gap between sequential art and tabletop gaming. Dungeon Crawl Classics players and judges will have the opportunity to use accompanying game modules that tie right into the events of the comic book series.
Getting to tell original stories in that world through comics and then connect those stories to adventures people can actually play, is an absolute dream
James Kuhoric, via archyde.com
Aligning Lurid Aesthetics With Metal Album Imagery
American Mythology brings a specific catalog to the project. The publisher established its identity through pulp adventure books, grindhouse titles, and licensed horror including Fright Night, Return of the Living Dead, and Victor Crowley’s Hatchet.
That background with old-pulp, lurid aesthetics connects closely with the cosmic horror style and metal album cover imagery of the roleplaying game. Joseph Goodman pointed out that Kuhoric understands how to craft situations and characters that read like they came straight out of an actual game session, all while maintaining the ability to script a fantastic comic book narrative.
