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Betrayal in the Gaming World: Naughty Dog Veteran Unleashes Scathing Critique of Sony’s Shocking Decision to Disband Xingming Special Attack Team

Betrayal in the Gaming World: Naughty Dog Veteran Unleashes Scathing Critique of Sony’s Shocking Decision to Disband Xingming Special Attack Team

November 7, 2024 Catherine Williams Entertainment

According to thatparkplace news, a former Naughty Dog developer recently spoke out, criticizing Sony‘s closing down Firewalk Studios, the developer of “Star Wars”, as an “extremely short-sighted act.”

Former Naughty Dog game director Bruce Straley (who previously participated in the development of “The Last of Us” and “Uncharted 4”) posted on social platforms to discuss the dissolution of the studio. He wrote: “The decision to close Firewalk Studio is extremely short-sighted and irresponsible. The process of building a team, establishing a corporate culture, developing IP and launching a game is challenging and extremely valuable, but when the financial department leads the decision-making, it is only based on When working on a performance review team, these efforts are often grossly underestimated. I think this team has gained valuable experience.”

Straley also added: “The decision to close the studio may erode the trust between the publisher (Sony) and other developers. As you can imagine, other studios are also feeling the pressure now.” Bruce Straley apparently believes that although “Star Call” The performance of “Special Attack” is not satisfactory, but the valuable experience and collaboration method accumulated by the team during the development process are still of great value. It would be too short-sighted to close the studio purely from a profit perspective.

Nomad Starry Sky

Earlier, PS studio head Herman Hulst said when announcing the closure of Firewalk Studios: “Star Attack performed well in some aspects, but failed to attract enough players in other aspects, so we decided to download the game. We’ve spent a lot of time over the past few months looking at various possibilities and we decided that the best option would be to take the game offline and close the studio… The PvP first-person shooter space is, unfortunately, very competitive. , we failed to achieve our goals through this game. In the future, we will learn from it and continue to improve our real-time service capabilities to promote the long-term development of this field.”

For more related information, please pay attention to: Xingming Special Area

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