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Capcom Developing Next Generation Engine “Codename REX” with Improved RE ENGINE

Capcom Announces Development of Next Generation Engine “Codename REX”

Improved Version of RE ENGINE to Take Game Development to New Heights

On Thursday, October 26, Capcom made an official announcement on their YouTube channel “CAPCOM R&D” regarding their latest research and development updates. The company revealed their ongoing work on a next generation engine, codenamed “REX,” which is an enhanced version of their internal engine, known as “RE ENGINE,” currently utilized for game development.

Capcom’s RE ENGINE, initially introduced in the survival horror game “Resident Evil 7,” has since been employed in various titles such as “Resident Evil RE: 4,” the fighting game “Street Fighter 6,” and the TPS game “ExoPrimal,” where players combat dinosaurs.

The name “RE ENGINE” was derived from the phrase “reach the moon,” as announced by Capcom’s technical research team in 2019. The intention behind this name is to symbolize the engine’s capability to accomplish seemingly impossible feats, akin to reaching the moon.

According to Capcom’s announcement, since its introduction in 2017 with Resident Evil 7, the RE ENGINE has undergone numerous modifications and technological advancements to meet the evolving demands of game development. The system’s implementation has addressed compatibility functions, project management, and other essential aspects. The presentation also highlighted three major focal points for future development challenges.

  • The scale of projects has increased more than fivefold compared to the time of Resident Evil 7, necessitating efficient management of vast amounts of high-capacity assets.
  • As the number of foreign partner companies and multinational team members grow, the localization of internally shared knowledge has become increasingly crucial.
  • With the surge in mid-career hires and fresh graduates experienced in commercially available game engines, there is a demand to match the usability and adaptability provided by such engines.

In response to these challenges, Capcom is diligently working on developing the next generation engine, REX (RE neXt ENGINE), aiming to surpass the capabilities of the existing RE ENGINE and propel game development to new heights.

RE:2023 RE ENGINE past and future

It is important to note that Capcom’s objective is not to create an entirely new engine but rather to gradually introduce new technologies into the RE ENGINE to meet the standards set by the next generation engine. For further insights into the specifics of these advancements, interested individuals are encouraged to visit the company’s YouTube channel for timely updates.

Stay informed and up-to-date with the latest news from Capcom’s “CAPCOM R&D” YouTube channel.

Click here for the official Capcom Giken X (formerly known as Twitter) account.

On October 26 (Thursday), Capcom posted a message on the YouTube channel “CAPCOM R&D” that disseminates information about the company’s research and development.RE:2023 Religious Education MACHINE past and future”, the company revealed that it is currently developing a next generation engine “Codename REX” which is an improved version of the internal engine “RE ENGINE” that the company uses for game development.

RE ENGINE is a game engine developed by Capcom. Since it was first used in the survival horror game “Resident Evil 7”, it has been used to create a number of games such as “Resident Evil RE: 4”, the fighting game “Street Fighter 6”, and the TPS “ExoPrimal ” where you fight against dinosaurs It is used.

As for the name of the engine, Capcom’s technical research team said in 2019A typical derivation is “reach the moon”publish It is said that the idea is to “make the impossible possible, like reaching the moon.”

(Image from RE:2023 RE ENGINE past and future | YouTube)

According to this announcement, since it was adopted in Resident Evil 7 in 2017, RE ENGINE has had a number of modifications and technologies to meet the various requirements of a development environment such as compatibility functions and project management. The introduction of the system is said to have been carry out. After that, the presentation raised three major points as future challenges.

・ The size of the project has expanded more than five times compared to the time of Resident Evil 7, and it is necessary to handle a large number of large capacity assets efficiently.

– The localization of internally shared knowledge has become even more important as the number of foreign partner companies increases and as team members become more multinational.

– The number of mid-career hires/fresh graduates with experience developing with commercially available game engines is increasing, and demand for usability and adaptability is on par with engines which is commercially available.

Based on the above three points, the company is working on developing a next generation engine called REX (RE neXt ENGINE), which will be a new level engine that goes beyond the current RE ENGINE .

(Image from RE:2023 RE ENGINE past and future | YouTube)

Capcom’s goal is not to develop a completely new engine, but to gradually introduce new technology to RE ENGINE to reach the next generation engine standard. By the way, the details of the new technology presented will be presented on another machine, so if you are interested, take a look on it.YouTube channelCheck the latest news by signing up.

Click here for the “CAPCOM R&D” YouTube channel.Click here for the official Capcom Giken X (formerly known as Twitter) account.


#Capcom #developing #generation #engine #REX #code #improved #version #inhouse #engine #ENGINE

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