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“Demon Slayer Blade Fire God Blood Wind” all cares about: faithfully restore the original work, but it is more interesting to watch than to play | 4Gamers

The most watched comic game this year is this “Demon Slayer: Blade of Fire: Blood and Wind”. We recently disclosed the trial experience of “Demon Slayer: Blade of Fire and Blood and Wind”. Confidentiality regulations cannot reveal the full picture of the game. This time we will look at the game from the perspective of all the main lines of the game.

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Let me remind you before sharing your thoughts about the demo. This article will mention the plot of the first season animation of “Demon Slayer” and the “Infinite Train”. If you have not seen the above animation and are afraid of being thundered, please don’t do it again. Look down.

In the past, most of the well-known Jump comic games were produced by Bandai Namco, but this time, although the “Demon Slayer: Blade of Fire” was also developed by CyberConnect2, the production was changed to Aniplex. Under this combination , We can see many advantages of this work, but there are also some regrettable parts.

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It’s rare for Aniplex to jump down and hang game production directly. It must be commercial considerations. First of all, starting from the advantages, since Aniplex itself is the copyright owner of the animation, the “Demon Slayer: Blade of Fire” can be Unhindered, a lot of use of animation version of the picture, even music.

Including the Nada Spider Mountain, Tanjiro used the God of Fire Kagura to cut the middle and lower strings, and the touching bridge of the last flame column of the “Infinite Train” to fight for the first string. With CyberConnect2, he is good at reproducing with 3D modules. The storyboard in the original work makes the whole game reproducible very high.

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Not only the above two scenes, but all the classic scenes including the first season and the “Infinite Train” are performed in “Demon Slayer: Blade of Fire”. Other scenes that are retrospective or relatively side-by-side are filled with oral narration and static television animation.

In addition, a few TV anime tails “Taisho Era Gossip” have been produced, so they are sincere in terms of reproducibility. Fans of Demon Slayer Blade should definitely be praised. Moreover, these fragments of memories only need to rely on the collection of memory fragments on the ground during the exploration, which is quite easy.

Although the editor always thinks that the game is fun to play by yourself. But I have to say that in a certain aspect of this work, the fun of “watching” does not lose to “playing”, because the most attractive part of this game is to reproduce the original plot, and even the funny part is completely restored.

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If the biggest selling point of the hands-on game is that there is a short original plot after the infinite train chapter, we will not be thundered in this final part, this paragraph does make up some of the regrets of the original work.

In terms of plot performance, it is worth discussing that the biggest advantage of 3D module animation of the game over TV animation is the resolution, light and number of frames. Although the current Japanese TV animation uses floating frames, it is basically not higher than 24, and then it may be 12 or 8. As for why it is only 8 at the lowest, it is a pure cost consideration.

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The animation of the game module is not hand-drawn due to computer calculations. Theoretically, it can be up to 60 or even 144 or higher. However, this time, there are only 30 frames in both battle and cutscenes in “Demon Slayer: Blade of Fire”. It has a smoother picture than the animation, but the 30 frames are too low by many players. The official has announced that it will be liberated to 60 for the PC and PS5 versions, but only for the combat part.

Let’s talk about the biggest problem with this game. The main line of battle is derived from the disparity between the ghost killing team and the ghost in the story, so it is more like an actual action game, but the core use is like “Naruto Shippuden” The fighting game system of “Ultimate Storm”.

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The result of these two rigid sets is that the production team has to add some very violent hard mechanisms in the battle, such as forcing a certain number of stages to fall to the ground, or the enemy got up and forced to bounce off our characters, The enemy can’t use the secret attack when the enemy is angry and so on. It is understandable that these are done for the balance of the game, but they greatly affect the feel of the game.

This means that the production team has not redesigned a set of action mechanisms based on the characteristics of their works. This is also evident from the fact that all the “ghost” characters are released in the form of DLC. As a result, the original “ghost” “fighting battle” needs to be redesigned.

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The second is time pressure, because it is obvious that the launch time of “Blade of Ghost Slayer” is set to be similar to the play time of the second season animation of “Blade of Ghost Slayer” in order to pull each other. It is speculated that this has also led to the above-mentioned restrictions.

Another point is the common shortcoming of Japanese games, that is, “Demon Slayer: Blade of Fire, God of Blood and Wind” is too particular about restoring the atmosphere of the original, so the moving speed of the characters in the exploration is given different levels in accordance with the background of the current story. Moving speed. But from the perspective of playing games, moving too slowly can make people feel irritable.

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Finally, the editor believes that if you are a big fan of “Blade of Demon Slayer”, then the angle of the original reproduced in “Blade of Demon Slayer” will not disappoint you. It’s just that if you don’t fight for platinum trophies or compete online to climb the rankings, the game hours of this game will be relatively low. The story of the entire main line can be played/watched for about more than 10 hours.

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If you are interested but not in a hurry, maybe you can wait. After all, “Demon Slayer: Blade” has become the most popular and commercially valuable work in the ACG circle in Japan today. There will be more content and characters in the future. Game works.

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“Demon Slayer: Blade of Fire” is now available on PS4, PS5, Xbox One, Xbox Series X|S, and PC.

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