Newsletter

Exploring the Continuity of the Surface of the Planet in Starfield: A Hidden Design?

“Starfield” May Have Been Originally Designed as a Continuous World, Players Discover

Although “Starfield” (Starfield) is currently receiving high praise on Steam, discussions among off-site players reveal dissatisfaction with certain aspects of the game. Recently, some players have conducted experiments and discovered that the surface of the planet in “Starry Sky” may have been intended as a continuous world.

Dissatisfaction with Scene Changes and Reading

One of the major complaints from critics is the excessive scene changes and reading required in “Starry Sky,” which is seen as negatively impacting the game’s performance. In addition to the two different worlds of space and the planet surface, exploring the planet’s surface also relies on completing teleportation reading scenes.

An Invisible Barrier Hindering Exploration

However, players have recently discovered a hindrance to their exploration on the surface of the planet Jamieson. While they can see the main town “New Atlantis City” from a distance, their attempts to reach the city on foot are thwarted by an invisible wall.

You can see New Atlantis from the nearby tiles
by u/WhiteLight506 at Starfield

Landing outside the city of New Atlantis proves to be quite challenging. Players must first locate the planet Jamieson on the star map and zoom in as much as possible. Only then can they select a landing site close to the main city, offering an opportunity to view New Atlantis from the planet’s surface.

According to player WhiteLight506, they successfully landed just east of New Atlantis City.

However, merely seeing wasn’t enough. Player Draspian from the Nexus forum developed the “Remove Planetary Tile Border” module, allowing them to break through the invisible wall on the planet’s surface. Using this module, players can turn off the map marker, land as close as possible to the main city, and walk directly into New Atlantis.

In a video recording of Draspian’s experiment, they flew from Jamieson’s face to New Atlantis city. The video showcased frequent frame drops and delayed rendering, culminating in the film falling apart when the entire city of New Atlantis came into view.

Driven by frustration, Draspian conducted another experiment. They first arrived at the large lake east of New Atlantis City, then teleported back to the city and proceeded to break the wall, attempting to fly out of town.

As a result, while they saw the intended lake in the east, the game repeatedly crashed during graphic loading and rendering, preventing them from reaching the destination.

Based on these experiments, Draspian and other players believe that Starry Sky was originally designed to be a continuous world. However, it seems Bethesda may have introduced teleportation as a method of traversal to alleviate the heavy burden on computer performance.

Community Discussions and Expectations

Within the “Starry Sky” community, discussions revolve around the inclusion of random elements and the expectations for the open world and content. Despite these debates, the majority of fans on Steam continue to speak positively about the content of Starfield, praising the space RPG in true Bethesda style.

Although “Starfield” (Starfield) is extremely well received on Steam at the moment, the dissatisfaction of off-site players for this work is still a focus of foreign discussions. However, in recently some players have explored the surface of the planet through experiments and It seems as if you discover ” The surface of the planet in “Starry Sky” could have been designed as a continuous world.

Among the complaints from many critics, too many scene changes and reading in “Starry Sky” is a detriment to the game’s performance. Apart from the two different worlds of space and the surface of the planet, exploring the surface of the planet also depends on the Teleportation reading scene being completed.

However, recently, some players discovered on the surface of the planet Jamieson in the early stage of the game that the main town “New Atlantis City” can be seen from a distance, but when he wants to go to the main city on foot, Finally, he was blocked by an invisible wall.

You can see New Atlantis from the nearby tiles
by u/WhiteLight506 at Starfield

Indeed, it is not very easy to successfully land outside the city of New Atlantis. First you must display the planet Jamieson on the star map, then zoom in on the screen as much as possible, and select the site landing based on the location from the main city An opportunity to see the city of New Atlantis from a distance on the surface of the planet.

According to the information shared by players WhiteLight506, it landed just east of New Atlantis City.

Seeing is not enough, Nexus forum player Draspian made the “Remove Planetary Tile Border” module, which is used to break the invisible wall on the surface of the planet, turn off the map marker, land as close as possible to the main city, and walk straight from the outskirts Enter the city of New Atlantis.

According to the video record, Draspian flew from Jamieson’s face to the city of New Atlantis, and there were frequent frame drops and broken images that were too late to render, until he came to the sky overlooking the entire city of New Atlantis , his film fell apart due to the rendering of the entire city.

The disgruntled Draspian made another reversal experiment, he first came to the large lake east of the New City of Atlantis, then returned to the New Asia City by teleportation, and then executed the order to break the wall to fly out of the town

As a result, he saw the big lake in the east as he wanted, but before he got there, the game kept crashing when loading graphics and rendering.

According to the experiments above, Draspian and other players believe that this is proof that Starry Sky was originally designed to be a continuous world, but perhaps Bethesda decided to introduce it in a teleportation method considering the excessive burden on computer performance.

In many community discussions about “Starry Sky”, many players still care about what elements are random, or what are not random elements, and the expectations for the open world and content is also one of the focal points of the debate, but at the moment Steam Comments, most Fans of the Bethesda style continue to speak positively about the content of Starfield space RPG.

#Starry #Sky #players #broke #invisible #wall #exploring #planet #crashed #verifying #surface #originally #designed #continuous #world #Gamers