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“Jelly Bean Man” has exceeded 20 million free players, but it was found that it is faster to lose!? | 4Gamers

Just last week, “Jelly Bean Man” ushered in the most significant revision since the game was launched. The game has been changed to be completely free, and the mechanism of selling battle passes is used to receive rewards. However, this also raises some questions.

The developers of “Jelly Bean” happily announced on Twitter that within 48 hours of changing to free, the cumulative number of players of “Jelly Bean” exceeded 20 million, which can prove that everyone loves this game for all ages. But on the other hand, the large number of players brought in for free also caused server problems. Players began to fail to enter the game. The last time this happened was when “Jelly Bean Man” was just launched.

Anyone who has played or watched “Jelly Bean” knows that the basic gameplay structure of “Jelly Bean” is a maximum of five levels in each game. Players must find a way to advance from each level to avoid being eliminated to compete for the championship. .

After changing to the battle pass mechanism, players will also accumulate experience points (XP) of the pass for each game, and use this to upgrade to get each reward. However, it was discovered by the player that winning the championship is not necessarily good. If you enter the first level and lose as soon as possible, the XP you get seems to be more efficient.

Reddit netizens made a picture, comparing the XP rewards from being eliminated in the first level to winning the championship. It can be seen that each time you advance to a level, the amount of XP obtained not only grows non-proportionally, but is even lower than the first level. With only 24 XP lost, it is no wonder that many people feel that it is faster to lose.

Another big problem is that the crown medals, which were only available for winning champions in the past, have become less meaningful as the game becomes free. In the past, crown medals could be used to exchange products such as modeling, so players would want to be the first. But now the main rewards are either not in the battle pass, or they can be purchased directly with tuition fees (especially the main models in the mall).

Such changes have lost the incentive for players to obtain rewards by competing for the championship, which is why the above-mentioned research is derived.

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A similar thing happened in “Yu-Gi-Oh Master Duel” a while ago. It can only be said that the numerical design of the game is definitely based on the knowledge of human psychology. Now it depends on how the developer Mediatonic responds.