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“Legend of Breaking Dawn” experience version: Rebirth from the ashes ushered in the breaking of dawn | 4Gamers

As a fan of the “Legend” series, this year (2021) is really super happy.

After the release of the predecessor “Legend of Scarlet Night”, the brand new “Legend of Dawn”, which has been in the past five years, is finally on sale today. Personally, after playing the demo version, I feel as excited as after eating “Mapo Curry”, and I have accumulated a lot of thoughts to share with you. In the end, what are the areas of this work that allow us legendary fans to be full of expectations?

Carrying a legendary mission, inheritance and evolution

“Legend of Dawn” is an action RPG full of strong fantasy colors. Players can explore the gorgeous world constructed with UNREAL engine and the latest graphics technology, and experience the next-generation level of Japanese fantasy adventure. The combat system can be compared to fighting games, which surprised me (more details will be discussed later).

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The “Legend” series has always had two characteristics, namely “the inheritance of the spirit of the script” and “the refinement of the game experience.”

Can “Legend of Breaking Dawn” bear the glory of the past and strive to give full play to these two characteristics and regain a new life? Let me start with a small conclusion. At least I think it can be deeply felt in the experience version. The production team has to break certain conventions of previous works and have the determination to achieve its mission.

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Reappearing the legendary coexistence again

Most of the main plots of the “Legend” series revolve around the theme of “coexistence”. Coexistence is always accompanied by conflicts, which may be conflicts between different races, or cultural conflicts, and “Legend of Breaking Dawn” starts from the embezzlement and dominance of the country.

The world view of this work is developed from two adjacent planets “Dana” and “Reina”. With its own science, technology and magic power, “Reina” invaded and ruled “Dana”, which is characterized by lushness and fertility, for 300 years. The main story of the game also starts from the encounter between the male protagonist (Dana) and the heroine (Reina).

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According to the producer’s interview, we can know that the overall worldview this time is extended from the “role” as the starting point. In the RPG game, the role is definitely the most important part. When the character appearance of a work is good enough and the character shaping is successful, it almost wins half of the first. This time the demo version showed this characteristic excellently.

In the demo version, there are three story lines with a group of two and a total of six characters. Each group has its own entanglements and trials. One of the most interesting is the scenes and figures that are almost always at the opposite ends of the scale. Powerful and subordinate; enslaved and rebellious; painless male protagonist and heroine cursed by “thorns” (people who meet will feel severe pain); obviously Dana people who use magic to be exiled ; A nobleman who is obviously a Reina but treats the Dana with gentleness… etc.

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Although there are not too many parts about the plot in the experience version, such a world view full of conflict and seesaw is used as the script. If the screenwriter takes the balance of each character properly, the script will be very attractive, and it will make me more I look forward to how the “coexistence” spirit of the “Legend” series will eventually emerge.

Super hot! It turned out to be an action fighting game, I thought I was playing RPG

The “Legend” series has always used LMBS (Linear Action Combat System) as its selling point. From the beginning of the side-scrolling gameplay, it has gradually evolved to the 3D regional combat in recent years, but in general, it is still not able to break away from the feeling of RPG commands. , Until “Legend of Breaking Dawn”.

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The combat system of this game has been more playable since “Legend of Scarlet Night”. The biggest change is that almost all restrictions on movement or attack moves are eliminated, making the battle rhythm and action game almost the same. Players can move freely to dodge, move, and move to focus on enemy weaknesses.

“Skills” (a collective term for combat and magic skills) in this game is simplified to only three moves (you may have to set more than a dozen moves in the past), and will automatically switch with the ground and floating, and the complexity is reduced a lot. Allow players to focus more on the confrontation with the enemy.

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Although the number of configurable skills has dropped, the fun of fighting has not been simplified. More strategic operations have been moved to the control of battle rhythm and resource control. Players have to pay more attention to the enemy’s attack and instantly use precise dodge, and interactively use the five attack systems to achieve the largest combo.

Five major attack systems

  • Skill: Consume AG to cast (the diamond pattern above the HP, refilled over time), the power of the same skill will decrease when used continuously.
  • Normal attack: Up to three consecutive attacks, used when interspersed in the neutral position, to maintain the combo.
  • Amplification attack: It can be launched when the accumulated value is full, and the six protagonists have different effects (anti-air, knockback, binding, armor piercing, etc.).
  • Amplification Strike: The Amplification Scale is full and you can enter the corresponding command button to activate it. The power is very powerful.
  • Mystery: It can be launched after the conditions are fulfilled. It is a big trick for a single character, and it is also the focus of the battle performance of the legendary series.

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The pursuit of combo is the combat feature of “Legend”. Different from the previous derivation of the move-remembering style which seeks to connect, this game feels closer to the fighting game. It emphasizes the time difference and mastery of the battle. Different tactics are adopted for different enemies (heavy armored enemies break armor first, and fly enemies). Knock down first, etc.).

We can learn slowly from each battle, and when we get started, it will become a series of gorgeous performances. Once you get used to the rhythm and operation, these elements make the battle very refreshing and interesting.

Players who are not good at action (or fighting) games do not need to worry. This work is still equipped with difficulty modification and three adjustable combat modes (automatic, semi-automatic, manual), even if the action is hard, you can have fun and adventure.

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Some screenshots of the battle.

Six characters, six ways to play

In the trial version, players have a total of six characters that can switch operations at any time. In addition to changing roles, players can appreciate the beauty of different postures during the game, and there is a completely different fun in the battle. Now let me come to Ji Po to help you sort out the rough experience of the six characters.

Alphan-all-rounder

Alfingui is the protagonist and has the most flexible fighting style of all characters. It has quick moves, wide range, close and far technical skills, and a complete range of air and ground links. The matching feature “Flame Sword” can even consume HP in exchange for higher destructive power and attack range. If you only want to play the whole game with one role, Orphan is definitely the first choice.

It’s just that I think Olphine plays quite well and doesn’t have as many tricks as other characters, so I can’t help but pull out the flame sword to refresh himself. Just be careful not to overdo it. If you use the Flame Sword too frequently, you will get your lunch immediately.

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Chinon-remote healer

Chinon is a Renner, able to use a variety of horoscopes and high-tech guns, and has the ability to heal. He is the most powerful supporting role in the team. Because of the long-range weapon, it is especially good at dealing with flying enemies. There are too many flying monsters, remember to call Shinon to shoot down these pesky ghosts. The “Blasting Sniper” feature allows her to actively turn the bomb into a wide range of attribute damage.

It is a pity that Shinon is the most difficult character in the trial version due to ammunition restrictions. In addition, there is another biggest drawback: throwing bombs and setting fireworks is too fun, and often forgets to help everyone blood, so…

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Linweier-pure legal system range output

I find the most interesting character in this demo version. The Protoss that manipulates various attributes causes a wide range of damage. Features “Magical Storage” can delay the activation time. Storing magic with the same attribute will turn the magic into a higher-level spell, storing and casting magic with different attributes will have various combination effects. Random matching and casting will not only have strong destructive power, but also have more visual effects. It’s super gorgeous, invincible and fun.

Of course, Lin Weier also has the biggest shortcoming of traditional mage: chanting time. Every kind of astrology requires chanting, so you must take care of your position, otherwise you will be interrupted all the time, which is very troublesome.

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Lowe-Close Range Fighter

“The world martial arts, in order not to break fast” is talking about Luo. Among the six characters, the one with the most refreshing combo should be Luo. Many of the skills belong to the type of quick moves, multiple combos, and strong power. You can hit dozens of combos by pressing randomly, and the increased attack is even more relaxed and refreshing. Even the characteristics continue to emphasize that the player must continue to attack in order to maintain a state of “super concentration” that enhances attack power.

Luo’s shortcomings are also obvious. The lack of defensive ability makes his operation more difficult than other characters. If he is not careful, he will easily fall into a crisis.

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Chisalan-striker tank

Under the heavy appearance of the heavy armor and huge shield, she turned out to be a slender and tall eldest sister. The contrast is awesome. Because it is the only shield service (should), Qi Shalan can play the role of tank on the front line very safely, evasion is also changed to defense, and even some technical skills have to be derived from defense, and get the effect of hegemony and power enhancement from it.

The cumbersome control is considered Qi Shalan’s biggest shortcoming. The inconvenient dodge feature sometimes has to force a lot of boss abilities. In such a fast-paced combat gameplay, it has become a unique existence.

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Duo Harlin-the all-rounder 2

Sorry Duo Harlin, but I really can only list you as Almighty 2 (not bad). Compared with Olfin, Duo Harlin is more technical-oriented. It is also capable of handling all kinds of combat situations and has the ability to heal. Launch, it will be more critical to the battlefield judgment and operation ability.

On the other hand, if he can control the operation and let him continuously activate the telescopic stick feature, Duo Harin will become the character with the strongest offensive ability in the whole character (physical sense). The attack range is very wide, the hands are also very long, the accumulated combo is even more amazing, can play and make up, what can I do?

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Long-lost, legendary fantasy adventure

After introducing the characters, let’s talk about another element that made me very happy: the sense of adventure of the legendary series, which has finally come back after many years.

Although the main axis of the game’s story tends to be dark and heavy, the adventure is full of the pace of “Legend”. There are no shortage of things that should be sightseeing, talkative, and sugary.

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The visual presentation of this work is definitely the most beautiful in history. Through modern technology, every floor, rock wall, planting drape and other texture details can be presented with watercolor brushstrokes. It has swept away the situation that most of the resources of Japanese RPG were lost in the characters but the scene was thin, and the rendering emphasized the atmosphere. The atmosphere of the fantasy world has become like hand-painted, and the level of art is no longer the same, and it is very good to shoot everywhere.

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In addition, the classic “small theater” mode of the “Legend” series is not absent. Fulfilling certain conditions will trigger these small theaters, which can be watched at will while roaming the map or resting at the campfire.

These sometimes funny and sometimes serious small conversations allow players to get a glimpse of the unknown side of their partners. This small theater is more evolved. In the past, most of them were only drawn with a flat vertical drawing. This generation actually uses 3D modules and some dynamic ingenuity to make the process of playing more lively and lively.

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Of course, everyone’s favorite “cooking” system will not be absent. In addition, there are many small games such as fishing that can be played, but unfortunately the experience version does not open too much of these side content to let everyone smell the fragrance, can only look at the fish in the pool with staring eyes. .

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Summary of experience

Although it only takes about 20 minutes to pass the level after the trial version is used to, the richness and interesting content have also allowed me to replay at least eight times. Second-rate).

Compared with its predecessors, “Legend of Breaking Dawn” has been more refined and evolved in terms of character settings, combat systems, visual effects, and art scenes. In particular, the dynamic combat method is as fun as playing an action game. The characters also have different characteristics when they are manipulated, and it is even more enjoyable.

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“Growing up in adventure” has always been the focus of Japanese RPG experience. Although the content that can be played in this experience version is limited, the outline of the pattern does make me immersed in it.

Most importantly, the pairing of the masculine and female protagonist’s gauze armor is really super fragrant, and there is also a cute and fun magic girl. After being fancied, I can’t restrain my hands and become a member of the starter obediently.

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