PlayStation Alternatives: Cheaper & Simpler Consoles – Former Chief Says
- The future of dedicated gaming consoles is being questioned as industry trends evolve.
- "Watching what Xbox has recently done, I get Dreamcast flashbacks," Layden told Gamesindustry.biz.
- Layden's assessment isn't simply a prediction of doom for consoles, but a call for a re-evaluation of the industry's priorities.He believes the focus should shift from increasingly powerful-and...
Is This the End of Consoles? Industry Veteran Sees a Shifting Landscape
Table of Contents
Published August 18, 2024 at 10:04 AM
The Console’s Crossroads
The future of dedicated gaming consoles is being questioned as industry trends evolve. Some experts believe we may be witnessing the beginning of the end for the traditional console model, a sentiment echoed by former PlayStation executive Shawn Layden. Layden’s recent observations suggest a potential shift in Microsoft’s strategy with Xbox, drawing parallels to the fate of Sega’s Dreamcast.
“Watching what Xbox has recently done, I get Dreamcast flashbacks,” Layden told Gamesindustry.biz. “I think Sega realized it was better to be a software house. I think Microsoft is in the same type of fork in the road. And I don’t think their hardware offer is persuasive enough to compensate for the terrain they have lost.”

From Hardware Wars to Software Focus?
Layden’s assessment isn’t simply a prediction of doom for consoles, but a call for a re-evaluation of the industry’s priorities.He believes the focus should shift from increasingly powerful-and expensive-hardware to expanding the player base. “We need to get more people,not just more money,” he stated. He advocates for stabilizing technology, questioning the tangible benefits of incremental improvements like moving from 90 to 120 frames per second for the average gamer.
Rather, Layden proposes a strategy of simplification and affordability. “Make it cheaper and simpler. Let’s do it instead. And we’ll find a way to make more hardware companies participate,” he suggested. This vision includes a more standardized console format, fostering competition based on game content rather than hardware specifications.
The Dreamcast Precedent and the Future of Gaming
The reference to Sega’s Dreamcast is notably poignant.Launched in 1998, the Dreamcast was a technologically advanced console that ultimately failed to gain critically important market share, leading Sega to exit the hardware business in 2001 and refocus on software advancement. Layden’s comparison suggests Microsoft might be facing a similar crossroads, where the costs of maintaining a competitive hardware platform outweigh the benefits.
This potential shift has broader implications for the gaming industry. A move away from hardware-driven competition could led to more innovation in game design and accessibility, perhaps attracting a wider audience. However, it also raises questions about the role of console manufacturers and the future of exclusive titles.
