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“Science Fiction × Ability” themed war chess game “Code: Nightingale” reveals the official PV and game worldview

bilibili announced the “Science Fiction × Ability” themed war chess mobile game “Code: Nightingale” at the 2021 game new product launch event held yesterday, and released the official PV and game world view for players’ reference.

In this conference, the development team mainly talked about the world view and plot of “Code Name: Nightingale”. More than 200 years ago, immigrant ships drifting in space descended on this planet. Mankind once again set foot on the long-lost land, and civilizations from the earth rapidly multiplied and revived on this ancient land. When people became accustomed to, and even regarded themselves as the masters of the planet, the “black tide” spread out from the depths of the earth. It did not have a physical form, but it actually existed. It came and destroyed like a natural disaster. After the city and the earth are torn apart, neither humans nor data can escape its infection and erosion; it is also like a living body with its own consciousness, chasing the traces of civilization, forcing humans from the earth back to island-like coordinate cities inside.

In order to deal with the threat of eclipse tide, the giant company Libit in the coordinate city of Urania No. 9 established a special security countermeasure agency-Nightingale.
And the player is the reviewer assigned to Nightingale by Liberty this time, leading the girls with various types of wing carved bodies to investigate various events caused by the eclipse tide and explore the truth behind the natural disasters.

According to the official, the overall style of “Code Name: Nightingale” is positioned on the theme of “Science Fiction × Ability”. The production team wants to tell a less “conventional” story, and also hopes that the story can have a certain depth, so it is set The tone is more serious and heavy. In terms of the choice of gameplay, the team hopes that the gameplay can be strategic enough to make the combat experience more than just a competition value; secondly, as a part of the narrative expression of the entire game, the gameplay cannot be quite different from the plot part, so in the end Selected war chess as the core gameplay of the game.
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In the plot, the “auditor” played by the player is mainly responsible for organizational management and overall command of the battlefield. At the same time, it also monitors whether the members of the organization are infected or mentally damaged. The experience provided by the game of war chess has a high degree of overlap with the positioning of the player who wants to behave in the plot setting, and at the same time it can meet the strategic needs of the game.

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