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Tencent Games VISVISE: AI Art Creation for Games

August 21, 2025 Lisa Park Tech
News Context
At a glance
  • COLOGNE,Germany - The⁣ future of game development took a giant leap ⁢forward this‍ week at gamescom ⁢2025 with the unveiling of⁤ VISVISE,a groundbreaking end-to-end AI game creation suite...
  • For years,⁤ game developers have grappled with the time-consuming and ‍often painstaking process of character creation.
  • The technology, presented at the⁢ Devcom Game Developer ⁤Conference alongside gamescom, centers around two core innovations: VISVISE GoSkinning and VISVISE MotionBlink.
Original source: prnewswire.com

AI revolutionizes Game Development: Tencent’s VISVISE Promises to slash Art Creation Time

August 21,2025
by ⁢Lisapark,Chief editor

COLOGNE,Germany – The⁣ future of game development took a giant leap ⁢forward this‍ week at gamescom ⁢2025 with the unveiling of⁤ VISVISE,a groundbreaking end-to-end AI game creation suite from ⁢Tencent Games. VISVISE isn’t just another tool; it’s a complete overhaul ⁢of the art creation pipeline, promising to ‍dramatically reduce production times from weeks and months to mere minutes.

Developers experiencing VISVISE at the booth
Developers at ⁢gamescom 2025 experiencing the ‍capabilities of VISVISE.

For years,⁤ game developers have grappled with the time-consuming and ‍often painstaking process of character creation. Rigging and skinning a single character traditionally ⁤demands⁢ between one to 3.5 days of ⁢an artist’s time, while skeletal animation can take ⁤another 3 to 7 days. VISVISE shatters these constraints, reportedly reducing these processes to as little as 10 seconds. This represents an⁢ eightfold increase in efficiency for character skinning ⁣alone, effectively transforming animation into a largely automated process.

The technology, presented at the⁢ Devcom Game Developer ⁤Conference alongside gamescom, centers around two core innovations: VISVISE GoSkinning and VISVISE MotionBlink. GoSkinning utilizes a universal AI model‍ capable of‍ adapting to diverse skeletal structures,automating approximately 85% of ⁢the skinning process. It tackles even the most challenging aspects,like realistic garment deformation,with a proprietary ⁤”Skirt AI.”

MotionBlink, focused on animation, employs a self-regressive diffusion architecture to generate keyframes with ⁣remarkable speed. Combined with⁣ a pre-trained CVAE and contrastive learning, the system produces fluid motion transitions rivaling those⁤ achieved through optical⁣ motion capture – and eliminates common issues like foot sliding and jitter.

Zeng Zijiao presenting VISVISE applications and results at Devcom
Zeng Zijiao‍ of Tencent Games demonstrating VISVISE’s capabilities at Devcom.

But VISVISE isn’t just theoretical.Its foundations are firmly rooted in research, with over⁣ 20 papers accepted at prestigious conferences like SIGGRAPH, validating its technical rigor and global applicability. ⁢ The system’s⁣ plug-in ⁣architecture is also a ‍key strength, ‍allowing ⁣for seamless integration into ‍existing development pipelines ⁢without ⁤disrupting established workflows – a critical factor for studios hesitant to overhaul their processes.

Early feedback from developers has been overwhelmingly positive. ⁤ “VISVISE fundamentally reshapes how we approach animation,” remarked a ‍german game artist after testing the MotionBlink system at gamescom.”It liberates us from technical execution to focus‍ purely on creative vision.”

VISVISE is already making an impact, having been adopted for titles like PUBG ⁤MOBILE and Wuthering Waves. GoSkinning is currently⁢ being utilized in the development of over 90 games, demonstrating the rapid⁢ uptake and practical value of Tencent’s AI-powered suite. Backed by over 20 years of Tencent’s game development expertise, VISVISE isn’t just a new⁤ tool; it’s a new era‍ for game creation,‍ empowering developers to innovate and bring their visions to life faster and more efficiently then ever before.

Source: Tencent Games

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