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The Highly Anticipated RPG Remake: Meet the Producers and Get a Sneak Peek at the Second Installment

C: Regarding the preference for endings, it will ultimately come down to personal opinions. However, as creators, we believe that the most important aspect is to deliver a satisfying and impactful conclusion to the story. Whether it is a happy ending or a more bittersweet or ambiguous one, what matters is that it resonates with the players and leaves a lasting impression. In the case of this remake project, we aim to maintain the essence of the original story while adding new elements and surprises that will captivate both longtime fans and newcomers alike.

<파이널 판타지 7>is an RPG released in 1997. <파이널 판타지> It is one of the masterpieces of the series. The main reasons for its high rating are the narrative of many characters including Cloud, high quality polygon graphics that were rare in games at the time, and excellent combat and exploration elements.

Receive countless requests for remakes <파이널 판타지 7>The remake was only officially announced in 2015. <파이널 판타지 7> The remake will be produced in three parts, and the first game will be released in 2020. <파이널 판타지 7 리메이크>has been released.

It is scheduled for release in February 2024 <파이널 판타지 7 리버스>Yes <파이널 판타지 7> This is the second game in the remake project. Meet Producer Yoshinori Kitase and Director Naoki Hamaguchi <파이널 판타지 7 리버스>I heard a story about him. /Tokyo, Japan= Editor-in-Chief Jeong Woo-cheol​

<파이널 판타지 7 리버스> Producer Yoshinori Kitase (left), Director Naoki Hamaguchi (right)

# Beginning his 4th year <파이널 판타지 7> a remake project

C. This is a Game: <파이널 판타지 7 리버스>Briefly present a broad development direction.

A. There are two parts to the development direction: story and gameplay.

Previous work <파이널 판타지 7 리메이크>Following this, you will pursue Sephiroth and head out into the vast world. A very dramatic and critical development follows. Anyone who has played the original will be familiar with this part. We made it so you can look forward to it.

As for the game, the connection system has been strengthened, especially in the battle area, so you can have a different battle experience than the previous game. It is also designed to be a game where you can explore more freely while completing various sub-quests while exploring an area.

C: <파이널 판타지 7 리버스>I am curious about the concept and meaning of the subtitle ‘Rear’.

A. <파이널 판타지 7> The remake project is intended to be a full trilogy. Reverse, released this time, will be the second time. The story continues from the previous work and deals with escaping from Midgar and traveling to the wider world.

<파이널 판타지 7 리버스> Also, like the previous work, a compilation is prepared so that even those who do not know the story can play. The basic development concept is to ensure that even if you are experiencing the game for the first time, you can enjoy it.

If I go into details about the meaning of reversal, it might be a spoiler. To put it briefly, even from Cloud’s point of view, the goal that Sephiroth wants to achieve has a very big relationship with ‘Rebirth’.

<파이널 판타지 7 리메이크>was released on PS4 at the time of release.

C: <파이널 판타지 7 리메이크> As PS5 appears upon release, <파이널 판타지 7 리버스>Unlike its predecessor, it will be released exclusively for PS5. I’m curious if engine changes were made from scratch to fully respond to PS5.

A. (<파이널 판타지 7 리메이크>B) When transitioning from PS4 to PS5, we tried to maintain the performance of the current platform while optimizing it for PS5. This time, by developing a title exclusively for PS5, we were able to focus on optimizing for the next generation.

Since PS5 has a very fast SSD, we adopted an approach to improve the previously used Unreal Engine 4 to maximize hardware performance. For example, it is now possible to increase the screen density as the camera moves.

Q: You said that it will be released as an improved version of Unreal Engine 4 without an engine upgrade. So, are you also considering a PS4 release? Also, will there be a PC version when the exclusivity period ends?

A. We are not currently considering releasing a lower version. There are two reasons. First of all, the PS5 has completely surpassed the current PS4 market. In addition, the processing performance of the PS5 SSD and the convenience of operation <파이널 판타지 7 리버스>concluded that it would be difficult to respond to PS4.

We plan to review the PC version after the PS5 version is properly released, so it might be hard to say anything at this point.

Q: Probably <파이널 판타지 7 리메이크>in <파이널 판타지 7 리버스>I think they should have added new parts to the battle system as well. In the released video, the connection system was representative, but in addition, there was another <파이널 판타지 7 리버스>If you have a unique combat system, briefly explain what it is.

A. <파이널 판타지 7 리버스>A representative addition is the linking system. However, in this work, some additions were made to improve the performance of the character. In the previous work, there was a system for growing weapons, but this was transferred to the growth of the character itself. Of course, weapons can grow too. We put a lot of effort into balancing the characters and weapons so they can grow together.

# <파이널 판티지 7 리버스>What is different?

Q: There is also talk that the story will be different from the original work. Should we anticipate or expect changes in the story? And will there be any surprising developments in issues that fans care about and look forward to the most, such as whether key characters are alive or dead?

A. Firstly, the main essence of the original work was not changed. The story will develop like the original story, but with new mysteries added. And, thanks to the ability to articulate parts that weren’t visible in detail at the time the original was released due to hardware and other limitations, there’s likely to be a lot of parts that feel new.

And it is difficult to say about the life and death of the character, but if <파이널 판타지 7 리버스>Even if you’ve been spoiled since its release, I think you’ll still be left wondering, “So what’s going on?” So, all I can say is that you should check it out for yourself.

Q: This is a careful question, but Leno’s voice actor, Keiji Fujiwara, died in 2020. I’m curious if his successor has been appointed internally. And besides this, in the trailer, it seems that Ilina and Rudd are dating. <파이널 판타지 7 리버스>I wonder if Leno’s appearance will be excluded.

A. First of all <파이널 판타지 7 리버스>Leno’s voice actor will be retained. When I heard the news of his death, I was in a position where I could not hire someone to replace him. And since it is not a good thing to change the voice actor so soon after receiving bad news, we intend to keep him as is in this work.

However, the story was changed to indicate that Leno was injured. So Leno’s appearances will be greatly reduced. However, since Leno will be appearing a lot in the next work, we can’t leave him injured forever, so we plan to use a double.

Q: In the trailer released this time, the scene where Sephiroth and Cloud fight together was impressive. There seems to be a part where Sephiroth can be handled like in the original work How did you feel about his implementation?

A. This time, Sephiroth can be used as a player character at the beginning of the story. Because it is early game, we created a character that is not difficult for beginners to implement. The difficulty level of operation is very easy. Also, Sephiroth techniques used in the previous work can be used to some extent.

In particular, I thought that Sephiroth, a top tier Soldier, fighting monsters didn’t fit the worldview, so even though he’s an early game character, I set his strength to a level character medium.

Q: As you mentioned earlier, the specifications of the device have increased a lot, so it seems that there is no need to limit the number of people who can fight to 3 as before. In this work, there are now more characters that can be combined, but I wonder if only three people can take part in a battle this time, just like in the previous work. I am also wondering if there is a way to use pending members.

A. First of all <파이널 판타지 7 리버스>As in the previous work, the number of playing members will remain at three. However, when moving around the field or dungeon, it feels like everyone is basically moving together, so you get the feeling that every member is acting together. And under certain conditions, such as when a character is in danger, there are cases where a backup member provides support, like helping.

Also, members not included in the battle sometimes participate in battles, so while they don’t provide support that dictates the difficulty level, it’s structured so that you can get the a feeling that “we are fighting together.” Basically, the link between the three battle members is the main focus, but if certain conditions are met, the reserve member can provide support and activate the link.

C: <파이널판타지 16>Producer Naoki Yoshida, who introduced , famously dislikes happy endings, saying they’re not fun. Do the people interviewed here prefer a happy ending or a bad ending?

A. Rather than deciding whether it’s a happy ending or a bad ending, I focus on the relationship between the characters. I think it’s good to have an ending where you can say, “It was great to be with these characters.”

A. As I put a lot of emphasis on the cathartic aspect, I think there is an ending where all the stories are organized and emotions are resolved well. Instead, I don’t think the ending, which can be accepted one way or the other, is very good.

<파이널 판타지> The series somehow feels like it has a lot of bad endings, but it doesn’t follow the interests of the PD. Personally, I think it’s good if the story is resolved in a refreshing way. However, looking at the state of the world these days, where there is a lot of dark news, I get the feeling that everyone wants a happy ending.

C: <파이널 판타지 7 리버스>If you look at the representative image of , Cloud and Jax appear together as if they were the main characters. Other than that, we don’t see much of Jax in the information or trailer that was released. So I’m starting to wonder if they’re hiding it on purpose, but I’m also curious if Jax is a playable character and the importance of Cloud and Jax.

A. It’s hard to talk about Jax right now because the company’s PR team has told me not to talk about him (laughs).

C: <파이널 판타지 7 리메이크>I’m curious how the save data will be linked.

A. First of all, there is no part that links levels or abilities through save data. However, data save privileges will be allowed.

Q: Is there anything last you would like to say?

A. Finally, this time <파이널 판타지 7 리버스>In , you will enjoy side quests and mini-games while exploring the vast area. Since the previous work was a one-way game, you could not enjoy the content in that area after a certain point, but in this work, you can freely decide when to proceed with the content, so you can play the game is more free. I think you will really enjoy the story.

A. This time <파이널 판타지 7 리버스>It’s about completing travel preparations and actually going on a trip. A wide variety of plays await players. And the information that has been released so far is only limited, and there are many surprising information waiting in the future, so I hope you will show a lot of interest.

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