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Users are angry about a poorly optimized game

As games that are difficult to enjoy properly even with high-end computers due to poor optimization are coming out one after another in the North American and European markets, user complaints are growing.

According to Metacritic, a global game and movie rating site on the 6th, the PC version of the first-person shooter ‘Red Fall’ released by the Microsoft-affiliated studio Arcane Austin on the 2nd received a score of 58 from critics and media outlets. counted as

Around 1,000 user reviews on the global PC gaming platform ‘Steam’ also have a ‘recommend’ to ‘not recommend’ ratio of 3:7.

The harsh market criticism of Red Fall was due to insufficient optimization, as well as the lack of completeness of the game itself.

Players report that even on a PC running games with similar graphics, the game crashes or the number of frames per second drops, making it impossible to play properly.

According to some users, this phenomenon was also said to have appeared in PCs with the ‘RTX 4090’, the highest specification among current PC graphics cards.

Even PC masterpiece and console games like ‘Hogwarts Legacy’, ‘Waryong: Fallen Dynasty’, and ‘The Last of Us Part 1’, which were released earlier this year, also had problems with poor PC version optimization at the start of their release. discharge.

These games ran smoothly on console devices and received good reviews from gamers, but in the PC version, they showed unstable optimization and were criticized for “Are you neglecting PC game fans?”

‘Star Wars Jedi: Survivor’, considered one of the most anticipated console games in the first half of this year, also had an optimization problem with the PC version shortly after its release on the 28th of last month.

Developer Dell Walker, who was involved in the production of ‘Survivor’, responded to user criticism, saying, “When making a game with a console, you only need to fit it in one device, but with a PC, you have to do that. worry about a combination of more than 900 (parts).” “(Optimization) is lazy. Not because, but because it’s really, really hard.”

The Korean game industry is not alone in this situation.

This is because several major game companies such as Nexon, NCsoft, Krafton, and Neowiz are set to release PC and console games targeting the North American and European markets from the second half of this year to next year at the earliest.

Of course, since the PC has long been a mainstream platform in the Korean market, there are many observations that the PC version will pay more attention to quality control (QA) compared to the Western world which focused on the console.

However, some analyze that ‘Protocol Callisto’, developed by Krafton’s North American subsidiary and released at the end of last year, was also criticized for its PC version optimization problems in the early days of its release.

A developer from a domestic game company said, “It’s true that optimizing PC games is more difficult than console games.”

“Since gamers have become more sensitive to optimization than in the past due to the increase in PC component prices, game companies should also consider optimization from an early stage of development,” he said.

Reporter Hong Gu-pyo press@jeonpa.co.kr